<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0"><channel><title><![CDATA[Indie Dispatch]]></title><description><![CDATA[Indie game centric collection of essays, news, interviews, and weekly release info]]></description><link>https://pixelsforbreakfast.substack.com</link><image><url>https://substackcdn.com/image/fetch/$s_!tVF6!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4605f545-8b28-40b6-b528-0a60e6476be7_512x512.png</url><title>Indie Dispatch</title><link>https://pixelsforbreakfast.substack.com</link></image><generator>Substack</generator><lastBuildDate>Sun, 16 Aug 2026 09:43:58 GMT</lastBuildDate><atom:link href="https://pixelsforbreakfast.substack.com/feed" rel="self" type="application/rss+xml"/><copyright><![CDATA[Pixels for Breakfast]]></copyright><language><![CDATA[en]]></language><webMaster><![CDATA[pixelsforbreakfast@substack.com]]></webMaster><itunes:owner><itunes:email><![CDATA[pixelsforbreakfast@substack.com]]></itunes:email><itunes:name><![CDATA[Pixels for Breakfast]]></itunes:name></itunes:owner><itunes:author><![CDATA[Pixels for Breakfast]]></itunes:author><googleplay:owner><![CDATA[pixelsforbreakfast@substack.com]]></googleplay:owner><googleplay:email><![CDATA[pixelsforbreakfast@substack.com]]></googleplay:email><googleplay:author><![CDATA[Pixels for Breakfast]]></googleplay:author><itunes:block><![CDATA[Yes]]></itunes:block><item><title><![CDATA[Burrowing heroes, cozy cities, and shape-based deckbuilding]]></title><description><![CDATA[Hello friends.]]></description><link>https://pixelsforbreakfast.substack.com/p/burrowing-heroes-cozy-cities-and</link><guid isPermaLink="false">https://pixelsforbreakfast.substack.com/p/burrowing-heroes-cozy-cities-and</guid><dc:creator><![CDATA[Pixels for Breakfast]]></dc:creator><pubDate>Fri, 29 May 2026 11:42:19 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!bnez!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc69d1026-50d7-4c4f-adb4-4c000e9a2111_1200x675.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!bnez!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc69d1026-50d7-4c4f-adb4-4c000e9a2111_1200x675.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!bnez!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc69d1026-50d7-4c4f-adb4-4c000e9a2111_1200x675.jpeg 424w, https://substackcdn.com/image/fetch/$s_!bnez!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc69d1026-50d7-4c4f-adb4-4c000e9a2111_1200x675.jpeg 848w, https://substackcdn.com/image/fetch/$s_!bnez!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc69d1026-50d7-4c4f-adb4-4c000e9a2111_1200x675.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!bnez!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc69d1026-50d7-4c4f-adb4-4c000e9a2111_1200x675.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!bnez!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc69d1026-50d7-4c4f-adb4-4c000e9a2111_1200x675.jpeg" width="1200" height="675" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/c69d1026-50d7-4c4f-adb4-4c000e9a2111_1200x675.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:675,&quot;width&quot;:1200,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" title="" srcset="https://substackcdn.com/image/fetch/$s_!bnez!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc69d1026-50d7-4c4f-adb4-4c000e9a2111_1200x675.jpeg 424w, https://substackcdn.com/image/fetch/$s_!bnez!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc69d1026-50d7-4c4f-adb4-4c000e9a2111_1200x675.jpeg 848w, https://substackcdn.com/image/fetch/$s_!bnez!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc69d1026-50d7-4c4f-adb4-4c000e9a2111_1200x675.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!bnez!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc69d1026-50d7-4c4f-adb4-4c000e9a2111_1200x675.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Hello friends. I am barely back from a whirlwind week of press appointments and booth building for the always excellent BitSummit event! We had a nice little booth up on the third floor of the convention centre, and across the three days we had tonnes of lovely folks swing by and check the game out. These shows are always a double edged sword for me. I get to see old friends, and make new ones, while also seeing the team be energized by having folks play the game and getting their real-time reactions. It gives me GOOD VIBES! But building a booth, and managing a booth for three days, while also hosting a part, and taking a media crew around for the days leading up to BitSummit. That part is also fun, but very draining. I am tired. Happy. But tired.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!F87w!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12465de3-472d-4b54-863d-2ab99169dbae_768x1024.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!F87w!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12465de3-472d-4b54-863d-2ab99169dbae_768x1024.jpeg 424w, https://substackcdn.com/image/fetch/$s_!F87w!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12465de3-472d-4b54-863d-2ab99169dbae_768x1024.jpeg 848w, https://substackcdn.com/image/fetch/$s_!F87w!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12465de3-472d-4b54-863d-2ab99169dbae_768x1024.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!F87w!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12465de3-472d-4b54-863d-2ab99169dbae_768x1024.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!F87w!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12465de3-472d-4b54-863d-2ab99169dbae_768x1024.jpeg" width="768" height="1024" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/12465de3-472d-4b54-863d-2ab99169dbae_768x1024.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1024,&quot;width&quot;:768,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" title="" srcset="https://substackcdn.com/image/fetch/$s_!F87w!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12465de3-472d-4b54-863d-2ab99169dbae_768x1024.jpeg 424w, https://substackcdn.com/image/fetch/$s_!F87w!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12465de3-472d-4b54-863d-2ab99169dbae_768x1024.jpeg 848w, https://substackcdn.com/image/fetch/$s_!F87w!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12465de3-472d-4b54-863d-2ab99169dbae_768x1024.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!F87w!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12465de3-472d-4b54-863d-2ab99169dbae_768x1024.jpeg 1456w" sizes="100vw"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">This was around hour 9 of moving stuff around&#8230;</figcaption></figure></div><p>Thank you to everyone who came by, said nice things, bought me coffee, and to all those I missed - I hope to see you at the next BitSummit!</p><p>Anyways, onto the good stuff!</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><h2>What came out this week?</h2><div id="youtube2-DQZMjS08l8U" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;DQZMjS08l8U&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/DQZMjS08l8U?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h3>Mina the Hollower</h3><p><strong>Developer:</strong> Yacht Club Games<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/1875580/Mina_the_Hollower/">Store Link</a></p><p>After many lengthy delays, Yacht Club Games has finally released Mina the Hollower, a retro-pilled 2D action game that is as much a love letter to Link&#8217;s Awakening as it is to Dark Souls.</p><p>You play as Mina, a heroic Hollower who is on a quest to save a cursed island. Using a combination of tight platforming, a unique burrowing mechanic, Mina the Hollower has some seriously great looking traversal. When you combine that with brutal boss fights using an arsenal of weapons, each with their own specific game feel, and you combo that with a series of sidearms, it seems this game has a lot of combat and traversal options that will allow you to create a build to suit your specific play style.</p><p>Yacht Club earned their reputation with Shovel Knight as a retro throwback that was trying to stay true to the constraints of the 8-BIT NES, creating a game that felt like a futuristic relic of a classic Nintendo game that COULD have existed if we never advanced technology. Mina does the same thing here, targeting the GameBoy Color but adding some modern animation flourishes. It&#8217;s a mighty fine looking game, and I cannot wait to pit myself against its challenges later tonight.</p><div id="youtube2-mvwmLzFzpjI" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;mvwmLzFzpjI&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/mvwmLzFzpjI?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h3>Moonsigil Atlas</h3><p><strong>Developer:</strong> Snake Tower Games<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/3284290/Moonsigil_Atlas/">Store Link</a></p><p>Moonsigil Atlas is out this week, a novel take on the roguelike Deckbuilder genre. It throws out the notion of energy or mana, and instead constrains players to use physical play space to unleash their intense combos.</p><p>What do I mean by physical space? Instead of a power cost, each card features a shape as its card art, showing you what shape and how many tiles it will take up in your play space. The real trick is to craft a deck that has certain synergies where you will be slotting these shapes together to create rune overlaps and devastating combos. It&#8217;s a little hard to explain, so just watch the trailer. But it&#8217;s one of those games that when I saw it I instantly wondered why no one has tried to do this before? It&#8217;s genius!</p><p>It picked up a few laurels at Ludum Dare 52, and has been doing the rounds for a while it seems, but it only came across my radar on release day, so chances are you may also have missed it, and you too may find your next Deckbuilder while you wait for more Slay the Spire II updates.</p><div id="youtube2-Dmbs630eBhA" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;Dmbs630eBhA&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/Dmbs630eBhA?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h3>STARDUST: Wish of the Witch</h3><p><strong>Developer:</strong> Kniv Studio Co., Ltd.<br><strong>Steam rating:</strong> Positive<br><a href="https://store.steampowered.com/app/3936730/STARDUST_Wish_of_Witch/">Store Link</a></p><p>Strategy RPGs are a genre I really wanted to get into, but I just haven&#8217;t found the right one that can teach me the mechanics. Maybe I should give STARDUST: Wish off the Witch a go, because early reports are that it&#8217;s a pretty good time!</p><p>This gorgeous pixel art single-player SRPG focuses on the journey Star and her childhood friend, Yu, two kiddos that are out there for adventure to find out the mysteries of the stars.</p><p>STARDUST brings in some of it&#8217;s own flair though with the use of a card system that expands the standard turn-based tactics that are a hallmark of the genre. You will need to read your opponent&#8217;s moves and get ready with devastating combos and counters.</p><p>The art looks really great here, big gorgeous sprites with a cinematic lens. This kind of setting is usually not for me, but reading the Steam reviews, it could be a stepping stone on a journey towards tackling some of the more well-known games in the genre for me.</p><div id="youtube2-eOKb2R3GBNE" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;eOKb2R3GBNE&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/eOKb2R3GBNE?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h3>Town to City</h3><p><strong>Developer:</strong> Galaxy Grove<br><strong>Steam rating:</strong> Overwhelmingly Positive<br><a href="https://store.steampowered.com/app/3115220/Town_to_City/">Store Link</a></p><p>If you are looking to kick back and play a cozy game this weekend, Town to City is the big recommendo this week. An adorable blocky city builder that has you building your dream 19th century Mediterranean town, one that looks so cozy that I wish I could just climb inside the screen.</p><p>The big thing here is that the space is gridless. You can shape your town as you see fit, truly making it a one of a kind place. If you want to see what it would be like to live in your town, there&#8217;s a first-person mode where you can walk around and take photos, and explore the world you have created.</p><p>Town to City has a full story mode, or sandbox mode for those who want to just chill out and keep building. Honestly, I can&#8217;t stop looking at the trailers for this thing. It looks absolutely stunning, and I wish I had time to just veg out with some snacks and build a little slice of paradise. Please, someone do it for me and let me know how it goes.</p><div id="youtube2-0Q2uy0oaExU" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;0Q2uy0oaExU&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/0Q2uy0oaExU?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h3>Map Map - A Game About Maps</h3><p><strong>Developer:</strong> Pipapo Games<br><strong>Steam rating:</strong> Positive<br><a href="https://store.steampowered.com/app/2702260/Map_Map__A_Game_About_Maps/">Store link</a></p><p>Map Map - A Game About Maps is <strong>EXACTLY</strong> what it says on the box. This is a single player game where you travel around and island which camping with a group of adventurers. They task you with finding places around the island, so using your map and logic, you need to be a cartographer to work out where you are, where you are going, and where you have been.</p><p>This one looks REALLY neat. They say that it is super cozy and really rewards you going off the beaten path to find secrets. Just don&#8217;t get too lost, and make sure you map the way for future explorers?</p><p>Map Map - A Game About Maps has won a TONNE of awards over the past two years at Indie festivals. It seems so very wholesome, and watching the trailer makes me smile. I like smiling.</p><div><hr></div><div id="youtube2-cr-Z-ckmpgI" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;cr-Z-ckmpgI&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/cr-Z-ckmpgI?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>MinnMax visit Bitsummit</h2><p>Remember at the start of this post how I mentioned a media crew? That media crew was Haley MacLean and Sarah Podzorski from the excellent team over at <a href="https://minnmax.com/">MinnMax</a>. They were in Kyoto to visit 17-BIT, the studio where I work, and we spent the week together talking about making games, living in Japan, and which one of them would win in a sumo fight. They are putting together a studio spotlight on our crew, but they also did some shooting at Bitsummit. If you watch the whole thing, you will hear me talk very briefly about the lack of women in games, and see my tired dead eyes on the booth after a long one the night before.</p><p>They say never meet your heroes, but everyone I&#8217;ve met from the MinnMax crew is absolutely delightful. These folks are making AAA content every week, so consider throwing them a few bones via their Patreon, or at least subscribe to their podcast and YouTube channel.</p><h2>And that&#8217;s a wrap</h2><p>Thanks so much for reading, and please tell some friends to subscribe! If you enjoy the newsletter please <a href="http://ko-fi.com/pixelsforbreakfast">buying us a coffee</a>. Got something that we should be playing? Drop me a line on Bluesky or something!</p><p>See you next week - <em><strong>Steve</strong></em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p></p>]]></content:encoded></item><item><title><![CDATA[Cozy moon bases, rundown record stores, and neon beatdowns]]></title><description><![CDATA[The best indies you should check out this weekend.]]></description><link>https://pixelsforbreakfast.substack.com/p/cozy-moon-bases-rundown-record-stores</link><guid isPermaLink="false">https://pixelsforbreakfast.substack.com/p/cozy-moon-bases-rundown-record-stores</guid><dc:creator><![CDATA[Pixels for Breakfast]]></dc:creator><pubDate>Thu, 07 May 2026 09:34:56 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!qYQp!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb97ecb51-bf54-4346-aac2-4391bf5e3111_1920x1080.webp" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!qYQp!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb97ecb51-bf54-4346-aac2-4391bf5e3111_1920x1080.webp" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!qYQp!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb97ecb51-bf54-4346-aac2-4391bf5e3111_1920x1080.webp 424w, https://substackcdn.com/image/fetch/$s_!qYQp!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb97ecb51-bf54-4346-aac2-4391bf5e3111_1920x1080.webp 848w, https://substackcdn.com/image/fetch/$s_!qYQp!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb97ecb51-bf54-4346-aac2-4391bf5e3111_1920x1080.webp 1272w, https://substackcdn.com/image/fetch/$s_!qYQp!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb97ecb51-bf54-4346-aac2-4391bf5e3111_1920x1080.webp 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!qYQp!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb97ecb51-bf54-4346-aac2-4391bf5e3111_1920x1080.webp" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/b97ecb51-bf54-4346-aac2-4391bf5e3111_1920x1080.webp&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" title="" srcset="https://substackcdn.com/image/fetch/$s_!qYQp!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb97ecb51-bf54-4346-aac2-4391bf5e3111_1920x1080.webp 424w, https://substackcdn.com/image/fetch/$s_!qYQp!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb97ecb51-bf54-4346-aac2-4391bf5e3111_1920x1080.webp 848w, https://substackcdn.com/image/fetch/$s_!qYQp!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb97ecb51-bf54-4346-aac2-4391bf5e3111_1920x1080.webp 1272w, https://substackcdn.com/image/fetch/$s_!qYQp!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb97ecb51-bf54-4346-aac2-4391bf5e3111_1920x1080.webp 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"></figcaption></figure></div><p>Hello everyone! We&#8217;re dropping the dispatch a little early this week, mostly because I am ahead of the curve after a hectic Golden Week holiday. Due to the aforementioned vacation, I have done next to zero gaming this week. I played some more Dark Souls for about two hours, and Titanium Court has been launched, and laughs were had, but I am not quite ready to share my thoughts on it because... well I still don&#8217;t quite know what it is yet. </p><p>So let&#8217;s get to what you should be playing this weekend. </p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading Indie Dispatch! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><h2>What came out this week</h2><div id="youtube2-pRB9g9whpFU" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;pRB9g9whpFU&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/pRB9g9whpFU?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Die in the Dungeon</h2><p><strong>Developer:</strong> ATICO<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/">Store link</a></p><p>Rolling crits this week is Die in the Dungoen, a roguelite Dice-builder where you play as a frog who is powered up with incredible dice. Dive into the dungeons and fight your foes, forging your perfect dice, and combining them with a combination of devastating relics to make you a powerful warrior. </p><p>There&#8217;s a bit of positioning and combo-building involved in Die in the Dungeon. You need to work out where to place your die on the battlefield, and cause combos filled with damage and statuses to take down the big bads. Looking at some streams, it almost feels like one-part puzzle game slotted in alongside your typical deckbuilder, but with dice this time. Also it has cute frogs. DID YOU FORGET ABOUT THE FROGS? </p><p>The art and vibes remind me of Cobalt Core for some reason, and I say that with the higheWe also really want to cover Far Far West with some multiplayer videos and an article, sst regard. Excited to check this one out whenever I get the chance. </p><div id="youtube2-3ibrk5d31Qw" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;3ibrk5d31Qw&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/3ibrk5d31Qw?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Amberspire</h2><p><strong>Developer:</strong> Lunar Division<br><strong>Steam rating:</strong> Positive<br><a href="https://store.steampowered.com/app/3350750/Amberspire/">Store link</a></p><p>Keeping things rolling with another dice-based mashup, Amberspire is a chill science fantasy city builder set on an alien moon. You will be responsible for setting up shop and <s>ravaging</s> supporting an alien ecology as you attempt to build a prosperous new home atop the ruins of the moon&#8217;s surface. </p><p>Each unique building in Amberspire has an unique die which you roll for various reasons like creating resources, constructing and using buildings etc. Because everything is a roll of the dice, you will have to adapt your strategies on the fly, and honestly that sounds like a really exciting prospect. </p><p>This one has big SAGA energy. Really good heavy sci-fi with a sense of place and purpose. Amberspire comes from the folks behind The Banished Vault, another heavily tabletop-inspired colony management game. While Amberspire looks a little more accessible, by all accounts, this team knows what it&#8217;s doing in this space. </p><div id="youtube2-Vq2uYYkkoPo" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;Vq2uYYkkoPo&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/Vq2uYYkkoPo?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Dead as Disco (Early Access)</h2><p><strong>Developer:</strong> Brain Jar Games, Inc.<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/3404260/Dead_as_Disco/">Store link</a></p><p>Dead as Disco is a novel take on the beat &#8216;em up genre. This neon-drenched MTV music video has you kicking ass to the beat of the music, with every punch, kick, grab, and grapple seamlessly syncing to soundtrack. </p><p>You are Charlie Disco, a washed up icon who is on a quest to reclaim the spotlight by getting his band back together, and taking down the &#8220;Idols&#8221;. It is a fun premise, one that is ridiculously silly but manages to drive the beatdowns into overdrive. </p><p>This one is launching into Early Access and has a laundry list of features coming at some point. Their roadmap is honestly a little lacking in specificity  for exactly WHEN those features are coming, and being their first release I could see some scope creep holding this one in development longer than they expect. But if you want something that looks wholly unique, and kinda awesome, plop your money down and support it now.</p><div id="youtube2-AuAmDJONDPY" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;AuAmDJONDPY&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/AuAmDJONDPY?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Wax Heads</h2><p><strong>Developer:</strong>  Patattie Games<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/2769240/Wax_Heads/">Store link</a></p><p>Growing up I had two dream jobs as a young teenager living in a rural Australian town. The first was to work at Video Ezy, a local franchise that was competing against Blockbuster at the time. The other was to work at Leading Edge Music, the only local music store we had. I used to spend hours and hours there a week talking shit with the staff, getting music recommendos, and even played a few gigs there. So when I saw Wax Heads, a game where you are working in a struggling record store, I was immediately sold. </p><p>Billed as a cozy-punk narrative sim, Wax Heads will throw you in the deep end as you have conversations with weird customers that have impeccable taste, slack off with your co-workers, and just enjoy the vibes. Go crate digging and listen to original tracks of fictional bands. Pore over the liner notes of the record sleeves, and learn the lore and tall tales of these bands as you operate the day-to-day of the record store of my dreams. </p><p>100% a game made for me. I need to play this. Please drop a donation in the <a href="https://ko-fi.com/pixelsforbreakfast">Ko-fi cup</a> to make that happen. </p><div id="youtube2-ZfalpO_3NL0" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;ZfalpO_3NL0&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/ZfalpO_3NL0?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Alabaster Dawn (Early Access)</h2><p><strong>Developer:</strong> Radical Fish Games<br><strong>Steam rating:</strong> N/A<br><a href="https://store.steampowered.com/app/3110760/Alabaster_Dawn/">Store link</a></p><p>The folks behind the revered CrossCode are back after a lengthy silence with their follow up Alabaster Dawn, which enters Early Access this week. This gorgeous 2.5D Action RPG manages to blend their previous experience making CrossCode with exciting new combat elements, like combat that is inspired by Devil May Cry rather than the more Zelda-like combat of their previous game. </p><p>You play as Juno who finds herself alone in the ruined world that used to be her home. She needs to reawaken the rest of humanity and rid the world of the dark curse. But how long has humanity been locked away? Can things return to how they once were? </p><p>Alabaster Dawn enters Early Access tomorrow, with roughly 6-10 hours of the game available at launch. The developers have stated that there are a bunch of new story elements, new boss fights, and the complete first dungeon that was not featured in the extensive demo they released previously. With each new update you will get a bunch of new content. </p><p>They were upfront in their recent Triple-I showcase and said they anticipate this will be a longer Early Access period, but given CrossCode was in a similar state and was released after three years with plenty of content updates, I am certain fans will be willing to jump in now and support this ambitious follow up. </p><div><hr></div><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!9Kbr!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F16eb20ea-1815-4ac1-990a-d82a641cc6a8_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" 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srcset="https://substackcdn.com/image/fetch/$s_!9Kbr!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F16eb20ea-1815-4ac1-990a-d82a641cc6a8_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!9Kbr!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F16eb20ea-1815-4ac1-990a-d82a641cc6a8_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!9Kbr!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F16eb20ea-1815-4ac1-990a-d82a641cc6a8_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!9Kbr!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F16eb20ea-1815-4ac1-990a-d82a641cc6a8_1280x720.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"></figcaption></figure></div><h2>Diplomacy Is Not An Option brings cozy to the tower defense party</h2><p>Patrick and hosomeowa spent some time together this past Golden Week checking out Diplomacy Is Not An Option, a game that is very much Patrick&#8217;s bag, and not so much his wife&#8217;s. It is definitely worth a read, if for nothing else, hosomeowa&#8217;s sassiness in the review.</p><blockquote><p>The campaign also takes huge turns because diplomacy actually <em>is</em> an option. One level literally had an enemy wave run at me, only for my leader to chat them up and betray an ally to avoid the fight entirely. These alliances affect your available units, research tree, and scripted battles. It couldn&#8217;t have been a cheap decision for the devs, and it&#8217;s worth it.</p><p>Lisa: I remember you telling me this. Didn&#8217;t you also, like, switch sides at some point?</p><p>Patrick: Shh. Spoilers.</p><p>Lisa: I didn&#8217;t say <em>when</em>.</p></blockquote><p>You can read it over on <a href="https://pixelsforbreakfast.net/posts/diplomacy-is-not-an-option-brings-cozy-to-the-tower-defense-party">Pixels for Breakfast right now!</a> </p><h2>And that&#8217;s a wrap</h2><p>Thanks so much for reading, and please tell some friends to subscribe!  If you enjoy the newsletter please <a href="http://ko-fi.com/pixelsforbreakfast">buying us a coffee</a>. Got something that we should be playing? Drop me a line on Bluesky or something! </p><p>See you next week - <em><strong>Steve</strong></em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading Indie Dispatch! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Robot Cowboys, LEGO death machines, and FMV solitaire]]></title><description><![CDATA[The best indies you should be checking out this week]]></description><link>https://pixelsforbreakfast.substack.com/p/robot-cowboys-lego-death-machines</link><guid isPermaLink="false">https://pixelsforbreakfast.substack.com/p/robot-cowboys-lego-death-machines</guid><dc:creator><![CDATA[Pixels for Breakfast]]></dc:creator><pubDate>Fri, 01 May 2026 06:51:45 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/38a55fff-4f04-4a24-a061-91341ca940df_1600x740.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Happy Friday everyone! This week I&#8217;ve been hitting two games consistently whenever I have free time. Strangely enough my brain has decided that the best way to deal with the crunch of work and life has been to put myself through the meat grinder of Dark Souls finally. I&#8217;ve tried to play this landmark game a number of times and I&#8217;ve always enjoyed it, but something has always come up and got in the way. To be honest, the repetitive brick walls I&#8217;m hitting only to overcome them has been a meditative experience. I&#8217;m excited to finally be up to Blighttown and be questioning my life choices. </p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!aHXY!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5b0fbc25-dd6d-431b-9649-8277404a8636_1650x928.avif" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!aHXY!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5b0fbc25-dd6d-431b-9649-8277404a8636_1650x928.avif 424w, https://substackcdn.com/image/fetch/$s_!aHXY!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5b0fbc25-dd6d-431b-9649-8277404a8636_1650x928.avif 848w, https://substackcdn.com/image/fetch/$s_!aHXY!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5b0fbc25-dd6d-431b-9649-8277404a8636_1650x928.avif 1272w, https://substackcdn.com/image/fetch/$s_!aHXY!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5b0fbc25-dd6d-431b-9649-8277404a8636_1650x928.avif 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!aHXY!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5b0fbc25-dd6d-431b-9649-8277404a8636_1650x928.avif" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/5b0fbc25-dd6d-431b-9649-8277404a8636_1650x928.avif&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" title="" srcset="https://substackcdn.com/image/fetch/$s_!aHXY!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5b0fbc25-dd6d-431b-9649-8277404a8636_1650x928.avif 424w, https://substackcdn.com/image/fetch/$s_!aHXY!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5b0fbc25-dd6d-431b-9649-8277404a8636_1650x928.avif 848w, https://substackcdn.com/image/fetch/$s_!aHXY!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5b0fbc25-dd6d-431b-9649-8277404a8636_1650x928.avif 1272w, https://substackcdn.com/image/fetch/$s_!aHXY!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5b0fbc25-dd6d-431b-9649-8277404a8636_1650x928.avif 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"></figcaption></figure></div><p>But the big surprise this week was Vampire Crawlers, the first spin off of the acclaimed Vampire Survivors that spawned an entire genre. I never really &#8220;got&#8221; Vampire Survivors. Everyone kept selling to to me as this great game you can play while watching a shitty TV show or listening to a podcast. I just don&#8217;t play games that way. I play games to play, and despite the 10 or so hours I threw into that original game, I just didn&#8217;t really derive much excitement from what was unfolding. </p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p>After hearing <a href="https://intothecast.transistor.fm/episodes/hatsworthiness">Into the Aether</a> wax lyrical about the Dungeon Crawler Deckbuikder I decided to check it out, and HOT DAMN is this a video game. It&#8217;s still light and breezy, but if you want the depth and to make interesting combos and builds, all of that is here waiting for you.  I have effortlessly fallen into a nice loop of getting a bunch of work done, having a spare 15 minutes handy, to play an ultra-compressed, dopamine-dealing, mini deckbuilder that scratches the itch when I can&#8217;t dedicate the time to play Slay the Spire II (sorry Blue!).</p><p>If you were like me and just didn&#8217;t get why the world was goo goo about the game that started it all, and you have an affinity for Deckbuilders, I would definitely say it&#8217;s worth checking out. Seeing poncle swing for something different is really great to see, and I think they stick the landing. </p><p>Anyways, there are other games out. So let&#8217;s take a look! </p><h2>What came out this week?</h2><div id="youtube2-af-eJ3Aj97M" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;af-eJ3Aj97M&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/af-eJ3Aj97M?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Far Far West (Early Access)</h2><p><strong>Developer:</strong> Evil Raptor<br><strong>Steam rating:</strong> Overwhelmingly Positive<br><a href="https://store.steampowered.com/app/3124540/Far_Far_West/">Store link</a></p><p>When I first caught a glimpse of the Far Far West trailer, I thought the folks over at SteamWorld were back, but turns out this is a DIFFERENT robot cowboy game made by Evil Raptor. Far Far West is a 1-4 player co-op horde shooter where you need to work together to track dangerous targets and bring home the bounty for the local sheriff. </p><p>The world is a weird one, filled with haunted mines, spooky skeletons, and did I mention robots? It definitely looks like SteamWorld, but has this really fun occult, but in a fun way kind of vibe.</p><p>The gunplay looks really fun too. You head out onto these missions, get the loot, and then upgrade your gear in town, and head back out on escalating missions. It&#8217;s like Deep Rock Galactic, but with a lot more dusty saloons. If you&#8217;ve got a group of pals, this seems like a grand old time. </p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://ko-fi.com/pixelsforbreakfast&quot;,&quot;text&quot;:&quot;Buy us a coffee&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://ko-fi.com/pixelsforbreakfast"><span>Buy us a coffee</span></a></p><div id="youtube2-iSaQUQqgJag" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;iSaQUQqgJag&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/iSaQUQqgJag?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>TerraTech Legion</h2><p><strong>Developer:</strong> Payload Studios<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/3596700/TerraTech_Legion/">Store link</a></p><p>Another week, another Survivor-like. This time though TerraTech Legion takes a fun approach by allowing you to build your very own LEGO-esque death vehicle to take on swarms of AI bots on the surface of various planets. </p><p>The building is really the focus here. Using a block-based system you will have over 200 blocks to snap together, allowing you to build anything from a killer space bulldozer with machine guns to something that looks like it belongs in Mad Max: Fury Road. The building looks super intuitive, and the sheer number of parts means that your imagination is the only limitation here. </p><p>The game features four pilots, referred to as a Jockey. Each has their own play style, and with this kind of unlockable Roguelite action, I expect this will keep your Steam Deck occupied for some time. Probably iare also trying to raise some money for server hosting costs and a few games, so if you enjoy the posts perhaps considersnot my kinda thing, but I can definitely see the merit of this one. </p><div id="youtube2-Iqb2kI7h5Ho" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;Iqb2kI7h5Ho&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/Iqb2kI7h5Ho?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Forbidden Solitaire</h2><p><strong>Developer:</strong> Grey Alien Games, Night Signal Entertainment<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/3414580/Forbidden_Solitaire/">Store link</a></p><p>OK, I am willing to admit, I am an absolute mark for this. Do you folks remember that VHS board game called &#8220;Nightmare&#8221;? I think in some parts of the world it was called Atmosphere. Well I remember my parents buying it, and they had this party with their friends to play it, and all the kids got shuffled out of the room because none of our tiny little minds could handle the unspeakable horror of THE GATEKEEPER who was hiding on that VHS to scare the daylights out of us. Ever since that night I was fascinated with the whole dinner-theatre board game setup, and that&#8217;s EXACTLY what Forbidden Solitaire is cribbing from with their aesthetics. </p><p>Forbidden Solitaire is a forbidden 90&#8217;s FMV digital hellscape that you bring home from the thrift store. As you begin to explore what is contained on the disc, you will uncover a horrific story that is unfolding before your very eyes. Can you uninstall the game before it&#8217;s too late? </p><p>This is a really great collab between the folks who made Home Safety Hotline, and the devs behind Shadowhand and Regency Solitaire. I am such a sucker for this shit. I am definitely picking this one up. </p><div id="youtube2-g-83cPl_kaU" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;g-83cPl_kaU&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/g-83cPl_kaU?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>inKONBINI: One Store. Many Stories</h2><p><strong>Developer:</strong> Nagai Industries<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/2364580/Titanium_Court/">Store link</a></p><p>inKONBINI has been doing the rounds for a while now, and finally brings it&#8217;s 1990&#8217;s Japan convenience store slice of life to players this week. A narrative cozy adventure where you play as Makoto Hayakawa, a college student who is spending the summer working in a small-town convenience store. You will need to stock the shelves, tidy up the place, and make sure that the store is ready for the customers. </p><p>But those customers, that is where the real story unfolds. Through branching narrative and choices, you will form deep connective relationships with the community around you, as Makoto sees how her actions and the store can touch the lives of so many people in her town. </p><p>This looks like a fun chill time, way more chill than the real combini&#8217;s I visit on a daily basis where all the staff look like they just want to check out and not exist. You know... like the rest of the worker class. No wistful lofi or ASMR soundtracks in 2026 is going to change that, but this looks like a fun checkout game that perhaps has some real narrative weight. </p><div id="youtube2-VkmWH1ypkzY" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;VkmWH1ypkzY&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/VkmWH1ypkzY?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Cropdeck</h2><p><strong>Developer:</strong> Piotrek<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/3500680/Cropdeck/">Store link</a></p><p>Cropdeck is a farming roguelike deckbuilder that has you building a prosperous farm, enough to get you a tidy profit, pay your taxes, and thrive. You will be crafting a powerful deck filled with crops and plants, and quirky scarecrows that will help you yield the best results. You just gotta watch out for Sir Landlord who may arrive and ask for his taxes. </p><p>The art is charming, and the small grid-based element here makes it look like one part deckbuilder, one part puzzle game. In a world where all farming titles are Stardew Valley-likes, it&#8217;s kinda cool to see something new in this space. </p><h2>And that&#8217;s a wrap</h2><p>Thanks so much for reading, and please tell some friends to subscribe! We have a few things coming up, so make sure you check your inboxes. Pat and hosomeowa are working on something after playing a tonne of Diplomacy Is Not An Option, while I am trying to find the time to write something about Resident Evil Requiem and how it made me think about the idea of growing old in video games. But you know, what is time?</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p>We also really want to cover Far Far West with some multiplayer videos and an article, so if you enjoy the newsletter please <a href="http://ko-fi.com/pixelsforbreakfast">buying us a coffee</a>. Got something that we should be playing? Drop me a line on Bluesky or something! </p><p>See you next week - <strong>Steve</strong></p>]]></content:encoded></item><item><title><![CDATA[ Battle Cats, Found Footage, and theater kid energy]]></title><description><![CDATA[The best indies you should check out this weekend]]></description><link>https://pixelsforbreakfast.substack.com/p/battle-cats-found-footage-and-theater</link><guid isPermaLink="false">https://pixelsforbreakfast.substack.com/p/battle-cats-found-footage-and-theater</guid><dc:creator><![CDATA[Pixels for Breakfast]]></dc:creator><pubDate>Fri, 24 Apr 2026 04:15:59 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/1wEQGSvTonM" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hello everyone! Things are getting absolutely mental right now. Our son just started nursery school, AWAYSIS is getting ready for submission which means we have a metric truckload of bugs and polishing to do, and I&#8217;ve been down with a bad cold for over a week now, so I&#8217;d be lying if I said I was feeling great right now.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!nV7X!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fffaf695f-836a-454f-8766-089c38952ccf_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!nV7X!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fffaf695f-836a-454f-8766-089c38952ccf_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!nV7X!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fffaf695f-836a-454f-8766-089c38952ccf_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!nV7X!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fffaf695f-836a-454f-8766-089c38952ccf_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!nV7X!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fffaf695f-836a-454f-8766-089c38952ccf_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!nV7X!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fffaf695f-836a-454f-8766-089c38952ccf_1920x1080.jpeg" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/ffaf695f-836a-454f-8766-089c38952ccf_1920x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:248540,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://pixelsforbreakfast.substack.com/i/195312980?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fffaf695f-836a-454f-8766-089c38952ccf_1920x1080.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!nV7X!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fffaf695f-836a-454f-8766-089c38952ccf_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!nV7X!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fffaf695f-836a-454f-8766-089c38952ccf_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!nV7X!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fffaf695f-836a-454f-8766-089c38952ccf_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!nV7X!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fffaf695f-836a-454f-8766-089c38952ccf_1920x1080.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>As a result I haven&#8217;t done much indie gaming. Instead Pat and his wife grabbed me Resident Evil Requiem for my birthday, so I&#8217;ve been making my way through that while posted up in bed between headaches and life. What really has surprised me about Capcom&#8217;s latest in this long-running franchise is just how they managed to humanize Leon, and really make you realize that he is a frail protagonist who is grappling with past trauma, his mortality, and the passage of time as we all grow older. Of course, it does that with a load of great one liners that make you roll your eyes, but it was quite a shock to find this much substance hidden in my silly zombie game.</p><p>This has me thinking about aging characters, especially in these longer-running franchises. We are starting to see this come up more and more in the AAA space. Is it a natural cause of the medium getting older that we are starting to explore these elements? Perhaps the age of the creators themselves? Maybe I&#8217;ll write a thing about it next week if I can get the time.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p>But as for indie games. Zip. Nada. I grabbed a few to check out this weekend though, and I know Pat and his wife are working on a little write-up for the recently updated Diplomacy Is Not An Option, so stay tuned for that I guess.</p><p>Anyways, onto the dispatch.</p><h2>And what came out this week?</h2><div id="youtube2-_FJjpYwXWzY" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;_FJjpYwXWzY&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/_FJjpYwXWzY?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Kristala</h2><p><strong>Developer:</strong> Astral Clocktower Studios<br><strong>Steam rating:</strong> Mostly Positive<br><a href="https://store.steampowered.com/app/1206410/Kristala/">Store link</a></p><p>Kicking things off this week is a dark fantasy RPG featuring ferocious cat folk. Taking inspiration from Soulslikes, the game looks to have chunky animation based combat, but has paired that up with a really nice fluid parkour system to allow you to get the upper hand on your enemies.</p><p>Kristala looks like a strange mix of classic RPG energy melded with a more action take on the original Dark Souls, complete with this beastly cavalcade of monsters that feels classic but otherworldly. It looks like it was in Early Access for a while and has a strong community, so I would anticipate many updates to come out for this one.</p><div id="youtube2-1wEQGSvTonM" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;1wEQGSvTonM&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/1wEQGSvTonM?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Titanium Court</h2><p><strong>Developer:</strong> AP Thompson<br><strong>Steam rating:</strong> Positive<br><a href="https://store.steampowered.com/app/2364580/Titanium_Court/">Store link</a></p><p>What the hell is Titanium Court? That is a question that has been floating around forums and Discord servers ever since AP Thompson and Fellow Traveller started dropping closed access to the demo a few months ago. Now that the game is here, and I&#8217;ve played it a little, I am still not sure I can faithfully answer that question. I will let the Steam page do the talking:</p><blockquote><p>A surreal strategy game for clowns and criminals</p></blockquote><p>Titanium Court has big theatre kid energy, but also s devilishly creative RTS with some tabletop qualities. It&#8217;s weird. But not in a &#8220;oh my god it just said that&#8221; kind of a way. It&#8217;s more of a &#8220;this shouldn&#8217;t work but it does and I can&#8217;t stop looking&#8221; kinda way. Enter at your own peril.</p><div id="youtube2-gKEiGo_rP-E" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;gKEiGo_rP-E&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/gKEiGo_rP-E?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Captured 2</h2><p><strong>Developer:</strong> Puck Redflix<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/3390880/CAPTURED_2/">Store link</a></p><p>Found footage horror films are a lost relic of bad horror cinema, but Capture 2 brings some HEAVY atmopshere in its launch trailer. You are Emily, a teenager who has gone missing during a series of other unexplained disappearances. Trapped in a never-ending hallway of her own apartment, slowly she captures anomalies on camera, giving her glimpses to her past.</p><p>The trailer had me hooked, right up until the end when some real discount Friday Night at Freddy&#8217;s baddies started showing up. I might try and just get over that and give this one ago. If it captures the feeling of dread that the trailer gave me, it could be something special.</p><div id="youtube2-2uBGewEqOVg" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;2uBGewEqOVg&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/2uBGewEqOVg?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Vampire Crawlers</h2><p><strong>Developer:</strong> poncle, Nosebleed Interactive<br><strong>Steam rating:</strong> Overwhelmingly Positive<br><a href="https://store.steampowered.com/app/3265700/Vampire_Crawlers_The_Turbo_Wildcard_from_Vampire_Survivors/">Store link</a></p><p>If you are done with Slay the Spire II for now, you might want to check out Vampire Crawlers - a tactical deck builder with dungeon crawler elements, based on the smash hit Vampire Survivors.</p><p>The game impressively takes the mechanics of the auto-shooter and transforms them seamlessly into a deckbuilder with ease.Thanks so much for reading, and please tell some friends to subscribe! We are also trying to raise some money for server hosting costs and a few games, so if you enjoy the posts perhaps consider <a href="http://ko-fi.com/pixelsforbreakfast">buying us a coffee</a>. Got something that we should be playing? Drop me a line on Bluesky or something!</p><p>See you next week - **_Steve The result is tonnes of enemies dying as you cast world-ending hands onto the hordes of enemies.</p><p>Look, this one doesn&#8217;t need any extra help to get traction. But I wanted to let people know that hey, this is out, because I totally forgot this was on the horizon.</p><div id="youtube2-AOOVR4PYmUw" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;AOOVR4PYmUw&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/AOOVR4PYmUw?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Together: Moon Escape</h2><p><strong>Developer:</strong> CarlosGameDev<br><strong>Steam rating:</strong> Overwhelmingly Positive<br><a href="https://store.steampowered.com/app/3744430/Together_Moon_Escape/">Store link</a></p><p>Grab a friend and get ready for some Portal-esque problem solving in Together: Moon Escape. Distinctly calling out that it is <strong>NOT</strong> a Friendslop game, Together: Moon Escape is serving up a story-driven adventure filled with hand-crafted puzzles that demand communication and cooperation.</p><p>While they are trying to serve up something a little more serious, the trailer does include a moment of toilet humor so I guess they are hedging their bets a little. This does look like a great time with a friend, and it features split-screen if you want to grab some snacks and post up on the couch with a friend or family member.</p><h2>And that&#8217;s a wrap</h2><p>Thanks so much for reading, and please tell some friends to subscribe! We are also trying to raise some money for server hosting costs and a few games, so if you enjoy the posts perhaps consider <a href="http://ko-fi.com/pixelsforbreakfast">buying us a coffee</a>. Got something that we should be playing? Drop me a line on Bluesky or something!</p><p>See you next week - <strong>Steve</strong></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p></p>]]></content:encoded></item><item><title><![CDATA[Typing royale, paranormal investigators, and a colourful shooter]]></title><description><![CDATA[The best indies you should check out this week]]></description><link>https://pixelsforbreakfast.substack.com/p/typing-royale-paranormal-investigators</link><guid isPermaLink="false">https://pixelsforbreakfast.substack.com/p/typing-royale-paranormal-investigators</guid><dc:creator><![CDATA[Pixels for Breakfast]]></dc:creator><pubDate>Fri, 10 Apr 2026 14:13:32 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!CNCT!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12a411bf-3a31-4600-bfdd-c950342df32b_1920x1080.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!CNCT!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12a411bf-3a31-4600-bfdd-c950342df32b_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!CNCT!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12a411bf-3a31-4600-bfdd-c950342df32b_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!CNCT!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12a411bf-3a31-4600-bfdd-c950342df32b_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!CNCT!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12a411bf-3a31-4600-bfdd-c950342df32b_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!CNCT!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12a411bf-3a31-4600-bfdd-c950342df32b_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!CNCT!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12a411bf-3a31-4600-bfdd-c950342df32b_1920x1080.jpeg" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/12a411bf-3a31-4600-bfdd-c950342df32b_1920x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" title="" srcset="https://substackcdn.com/image/fetch/$s_!CNCT!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12a411bf-3a31-4600-bfdd-c950342df32b_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!CNCT!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12a411bf-3a31-4600-bfdd-c950342df32b_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!CNCT!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12a411bf-3a31-4600-bfdd-c950342df32b_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!CNCT!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12a411bf-3a31-4600-bfdd-c950342df32b_1920x1080.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Why hello there! It&#8217;s been a minute, huh? Since the last dispatch I&#8217;ve been and returned from TGX in Melbourne, Australia. I&#8217;ve caught a chest infection and recovered. My son started nursery school which was, and continues to bring me sadness. Oh, and I just turned 39 on Wednesday. A lot an happen in three weeks, right? So apologies for taking an unexpected break there, but life got incredibly busy. </p><p>I have managed to play some games during all of this, the main one being Esoteric Ebb, which has utterly captivated me. If you played the demo during Next Fest, you probably walked away thinking that Ebb was nothing but a facsimile of Disco Elysium, just in a colourful fantasy world. Some 15 hours in, that statement is still true in some regards. </p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!1iLV!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F75333c4f-a359-4599-8a8b-fccbc8c734bf_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!1iLV!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F75333c4f-a359-4599-8a8b-fccbc8c734bf_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!1iLV!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F75333c4f-a359-4599-8a8b-fccbc8c734bf_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!1iLV!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F75333c4f-a359-4599-8a8b-fccbc8c734bf_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!1iLV!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F75333c4f-a359-4599-8a8b-fccbc8c734bf_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!1iLV!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F75333c4f-a359-4599-8a8b-fccbc8c734bf_1920x1080.jpeg" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/75333c4f-a359-4599-8a8b-fccbc8c734bf_1920x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" title="" srcset="https://substackcdn.com/image/fetch/$s_!1iLV!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F75333c4f-a359-4599-8a8b-fccbc8c734bf_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!1iLV!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F75333c4f-a359-4599-8a8b-fccbc8c734bf_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!1iLV!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F75333c4f-a359-4599-8a8b-fccbc8c734bf_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!1iLV!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F75333c4f-a359-4599-8a8b-fccbc8c734bf_1920x1080.jpeg 1456w" sizes="100vw"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Yet Ebb managed to ape out its own unique existence as you dive further, and further into the twisting philosophical questions that are hiding within the thoughtfully written quest design. I want to write something more concrete once I roll credits, so expect to hear. more about my esoteric adventures at a later date. What I would say is that if you like adventure games and Disco didn&#8217;t land with you, I would still give the demo of Esoteric Ebb a shot. It might be my favourite adventure in recent memory, even surpassing the incredible Citizen Sleeper, which I did not see coming. </p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p>Anyway, let&#8217;s take a look at what you should check out this week. </p><h2>What came out this week?</h2><div id="youtube2-oiMjcIVIzvI" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;oiMjcIVIzvI&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/oiMjcIVIzvI?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>TAMASHIKA</h2><p><strong>Developer:</strong> quicktequila<br><strong>Steam rating:</strong> N/A<br><a href="https://store.steampowered.com/app/2996080/TAMASHIKA/">Store Link</a></p><p>First up this week is the hyper colourful corridor shooter TAMASHIKA from quicktequila, the developer behind the blissfully chaotic Lovely Planet. Keeping in line with their arcade shooter leanings, TAMASHIKA is a visual feast with hand-drawn animations, and a style that is unlike anything else I&#8217;ve seen. You have access to a semi-automatic pistol, and a short tanto blade, and you run through a procedurally generated level that changes every 24 hours. The game takes 10 minutes to complete, and there are specifically no checkpoints, unlocks, or cutscenes. </p><p>Stylistically alone, this one shot to the top of my list. The Steam store description hints that there may be more than we are seeing in the trailer waiting for us though, so I am interested to see what depth TAMASHIKA will bring. Definitely keeping an eye on this when it drops tomorrow. </p><div id="youtube2-w-qYmfbOgmQ" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;w-qYmfbOgmQ&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/w-qYmfbOgmQ?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Final Sentence</h2><p><strong>Developer:</strong> Button Mash<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/2413950/Final_Sentence/">Store Link</a></p><p>Sometimes an indie game gets thrown my way that I feel was custom made for me. Final Sentence is one of those games - a Battle Royale typing game with a weird World War II aesthetic and super impressive typewriters. </p><p>40 typists awaken in a darkened hanger with a masked guard holding a revolver to their heads. You type out a bunch of text, with each mistake causing your guard to fire the revolver. Is there a bullet in the chamber? Eventually, the answer will be yes. Out-type your enemies to live to type another day. The whole thing is dripping with a super serious meets ridiculous tone that I just can&#8217;t get enough of. </p><p>Multiple game modes. Private lobbies for friends. Detailed typing analytics to help mark your progress. Typing of the Dead may have finally been surpassed as the best action typing game. </p><div id="youtube2-uxpNh-qnyho" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;uxpNh-qnyho&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/uxpNh-qnyho?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>DarkSwitch</h2><p><strong>Developer:</strong> Cyber Temple<br><strong>Steam rating:</strong> Positive<br><a href="https://store.steampowered.com/app/3132870/DarkSwitch/">Store Link</a></p><p>If your favourite part of Return of the Jedi was the Ewok tree village then DarkSwitch might be the game for you. A fantastical city builder where you need to build and protect a city in the trees from the impending doom hidden in the veil. </p><p>Mixing the city building of Frostpunk with some tower defense and exploration elements, DarkSwitch has a 20+ hour campaign with branching narratives and quests to complete. There are 80+ buildings to construct, technologies to unlock, and the style here is really something else. It&#8217;s certainly an interesting take on the city builder, one that I think a lot of will want to dive into. </p><p>Added to my wishlist. I am pretty new to the city building genre, but I definitely want to add some combat into the mix. DarkSwitch looks like the perfect place for me to start. </p><div id="youtube2-AX9rMpAYyGo" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;AX9rMpAYyGo&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/AX9rMpAYyGo?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Spark in the Dark (Early Access)</h2><p><strong>Developer:</strong> Stellar Fish<br><strong>Steam rating:</strong> Mostly Positive<br><a href="https://store.steampowered.com/app/1315180/Spark_in_the_Dark/">Store Link</a></p><p>Spark in the Dark is a medieval dark fantasy capital D Dungeon Crawler that looks super slow and methodical, something that is not typical of the genre these days. I remember seeing footage of this somewhere eons ago, and now it has finally crawled its way into an Early Access release, and the buzz seems quite positive already. </p><p>Spark in the Dark definitely is taking a bigger inspiration from Dark Souls than Diablo. The grim corridors of the dungeon will pit you against standard enemies like big spiders and skeletons, and the combat looks to be heavy and considered. There are already five classes of heroes, each with unique skills that level up the more you use them. </p><p>The reviews on Steam are mentioning a lot of interesting things, like how the mix of RPG and survival horror is a unique element that the genre has never seen before. That sounds pretty promising to me. They all mention that this game is HARD AS NAILS though, so get prepared if you plan on diving into the darkened abyss. </p><div id="youtube2-o6sWYDRtk_U" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;o6sWYDRtk_U&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/o6sWYDRtk_U?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>The Occultist</h2><p><strong>Developer:</strong> DALOAR<br><strong>Steam rating:</strong> Mostly Positive<br><a href="https://store.steampowered.com/app/2092840/The_Occultist/">Store Link</a></p><p>I am a sucker for the Eldritch or Detective games, and The Occultist looks to combine the both. You are a paranormal investigator who arrives on an abandoned British island in search of his missing father. The wrinkle being that this island used to be home to an infamous cult back in the 50s, and it also just happened to be the place where our dear old dad spent his formative years as a child. </p><p>Armed with a mystic pendulum, you will need to solve puzzles, investigate the dark corners of the shrouded island, and survive in this narrative adventure. There is no combat in The Occultist, just you and a bunch of very normal cool paranormal things, and you&#8217;ll need to make your way through the muck in order to survive. </p><p>There was significantly good buzz surrounding the demo for this one, which is still up if you want to try before you buy, and the reviews are still trending strong after release, so if you want something a little spooky this weekend, this one has you covered. </p><div id="youtube2-1WKLifo41ts" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;1WKLifo41ts&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/1WKLifo41ts?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h1>sunset visitor &#26012;&#38525;&#36942;&#23458; announce Prove You&#8217;re Human</h1><p>The folks behind 1000xRESIST, one of the wildest narrative games I have ever played, just dropped a trailer for their next project. The tagline for the game <a href="https://store.steampowered.com/app/4533950/Prove_Youre_Human/">on Steam</a> immediately sells the vision of what this wild ride is going to be: </p><blockquote><p>An AI dares to dream she is human. You&#8217;ve been hired to put her in her place.</p></blockquote><p>Insanely excited to see this one when it drops sometime in the future. </p><h2>That&#8217;s a wrap</h2><p>Thanks so much for reading, and please tell some friends to subscribe! We are also trying to raise some money for server hosting costs and a few games, so if you enjoy the posts perhaps consider <a href="http://ko-fi.com/pixelsforbreakfast">buying us a coffee</a>. Got something that we should be playing? Drop me a line on Bluesky or something! </p><p>See you next week - <em><strong>Steve</strong></em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p></p>]]></content:encoded></item><item><title><![CDATA[Slaying the Spire with friends, emotional platformers, and a colourful update for a very good Playdate game]]></title><description><![CDATA[The best indies out this week]]></description><link>https://pixelsforbreakfast.substack.com/p/slaying-the-spire-with-friends-emotional</link><guid isPermaLink="false">https://pixelsforbreakfast.substack.com/p/slaying-the-spire-with-friends-emotional</guid><dc:creator><![CDATA[Pixels for Breakfast]]></dc:creator><pubDate>Fri, 06 Mar 2026 08:24:55 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/3198ae5c-8c7e-41bd-bf26-788a7ddf52c9_2560x1440.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Happy Friday! As Steam Next Fest wraps up, I am furiously packing up for a quick 7 day jaunt down to my old stomping ground of Melbourne, Australia to attend <a href="%5Bhttps://www.thegameexpo.com%5D(https://www.thegameexpo.com/)">The Game Expo</a> with 17-BIT and AWAYSIS. I haven&#8217;t been home in&#8230; <em>checks calendar</em>&#8230; seven years. Wow. Time keeps marching forward. I wonder if any of my favourite cafes and pubs are still open. That&#8217;s neither here nor there, but all of this is to say that next week&#8217;s dispatch is going to be a few days late, and instead of covering new games coming out, I am going to just do some filming and writing about games I see on the show floor, and the wonderful devs I get a chance to meet with. Who knows, maybe we can get some videos flowing through here at some point in the relatively near future.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p>Enough about my trip though, let&#8217;s get to the good stuff.</p><h2>What came out this week?</h2><div id="youtube2-puU2o5SSUSQ" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;puU2o5SSUSQ&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/puU2o5SSUSQ?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Planet of Lana II</h2><p><strong>Developer:</strong> Wishfully<br><strong>Steam rating:</strong> Positive<br><a href="https://store.steampowered.com/app/2406680/Kromlech/">Store Link</a></p><p>Kicking things off this week is the LIMBO-like sequel, Planet of Lana II. I never played the first game, but I know the a bunch of folks (site cohort Pat is a fan I am sure) were really into the emotional journey of the first puzzle platformer when it launched a few years back.</p><p>You play as the titular Lana with their loyal companion Mui, as you explore gorgeous hand-painted landscapes in a world where machines and nature have collided. As the technology continues to bring progress, the greed and uncertainty that comes with it has started to cause tensions to rise between the various tribes across the planet.</p><p>One of the more interesting things about Planet of Lana II to me is that there is no dialogue. Everything is inferred from an indecipherable alien language, relying on the strong visuals and audio design to sell the emotions.</p><p>If you are like me and haven&#8217;t played the first game, don&#8217;t worry! Planet of Lana II has been built as a standalone story. Lana is older and more agile, and while you may get more out of the experience if you have played the first game, this is a very reasonable place to jump right in. They also state the game is a cool 6-8 hours, which makes is an immediately easy recommendo for me.</p><div id="youtube2-PW22jwFNxU8" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;PW22jwFNxU8&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/PW22jwFNxU8?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Slay the Spire II (Early Access)</h2><p><strong>Developer:</strong> Mega Crit<br><strong>Steam rating:</strong> Overwhelmingly Positive<br><a href="https://store.steampowered.com/app/2868840/Slay_the_Spire_2/">Store Link</a></p><p>Look. When Mega Crit announced &#8220;hey, we&#8217;re going to do it again&#8221;, I was pretty bloody skeptical. How can you really improve on a genre-defining release that is single-handedly responsible for at least 45% of new games flooding Steam on a daily basis? With grace and poise apparently, because even after a handful of runs it is immediately apparent that Slay the Spire II is bigger, and better, and will once again set a new standard.</p><p>Taking place 1,000 years after the first game, the Spire has awoken and is devouring all who attempt the dark ascent. The game opens up with the ol&#8217; reliable Ironclad coming back to do his song and dance, and it immediately feels like coming home after a long trip, but everything is faster and smoother now, and there&#8217;s lots of new abilities and toys to play with.</p><p>The biggest addition (which I haven&#8217;t had the chance to try yet) is the addition of up to 4 player co-op. Now you can work on synergies together as you face off against the wicked evil that awaits each and every run. There was another roguelike deckbuilder called Across the Obelisk that was a &#8220;Spire-like&#8221; but with 4 Player co-op and it was a blast, so I can&#8217;t wait to get some friends together and try our how the OGs have implemented it.</p><p>Even in the first Early Access drop, Mega Crit claim that Slay the Spire II already has more content than the first game, and they will be dropping regular updates. This is a team who supported their first release with a lot of attention and care, with a strong community focus. I expect more of the same for the sequel, and I am totally here for it.</p><div id="youtube2-xayOde6o8J0" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;xayOde6o8J0&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/xayOde6o8J0?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Esoteric Ebb</h2><p><strong>Developer:</strong> Christoffer Bodeg&#229;rd<br><strong>Steam rating:</strong> Overwhelmingly Positive<br><a href="https://store.steampowered.com/app/2057760/Esoteric_Ebb/">Store Link</a></p><p>I spotted this one in Steam Next Fest last week, with no idea it was dropping so soon. The self-proclaimed &#8220;Disco-like&#8221; is a single-player CRPG inspired by fantasy tabletop adventures. Esoteric Ebb asks you to become the world&#8217;s worst cleric in its post-Arcanepunk world. You are a goon for the government, and five days before the first-ever election you are sent in to investigate a tea shop that just exploded in the heart of the city. It seems like everything is going to go downhill from there.</p><p>A lot of interesting dialogue and D20 dice rolls are the order of the day in Esotetic Ebb. The developers are trying to capture the unbridled freedom that comes with running a DnD campaign, while smooshing that together with the deep storytelling prowess of Disco Elysium, and it looks to be a great time.</p><p>The art style and just vibe of this trailer is outstanding, and the Steam reviews are absolutely glowing. Even though I never got around to finishing Disco Elysium (it is on my backlog to play this year, I swear), I actually might grab this for my flight to Aus and get to work. When I spotted it last week I couldn&#8217;t get it out of my head, but now there&#8217;s no excuse for me not to jump in, except for the aforementions Spire climbing I have to do.</p><div id="youtube2-laq3IrWbsVE" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;laq3IrWbsVE&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/laq3IrWbsVE?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Ratcheteer DX</h2><p><strong>Developer:</strong> Shaun Inman<br><strong>Steam rating:</strong> N/A<br><a href="https://store.steampowered.com/app/3166150/Ratcheteer_DX/">Store Link</a></p><p>I bought a Playdate, the little console with a crank from those weirdos (positive) over at Panic. When season one launched for that thing, one of my favourite games was this top-down Zelda adventure starring a little mechanic armed with a big wrench. Well now that same game is getting the deluxe treatment, coming to Steam as Ratcheteer DX.</p><p>In Ratcheteer DX the surface of the Earth has been claimed by an Impact Winter, but below the ice the remains of humanity is in hibernation. You are an apprentice mechanic who awakens in the dark, only to realize that the Power Plant is offline, and the water treatment is out too, and that the entire colony is now in danger.</p><p>From there you set out to restore the services needed to keep the colony in hibernations. There are 8 tools to master as you fight off the dangers in the dark caverns, and explore the secrets of the colony. On the Playdate this was an absolute gem, and now seeing it in colour and with an updated CD-quality soundtrack, I hope it really translates well to traditional controller formats.</p><div id="youtube2-t_glSaHwzvk" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;t_glSaHwzvk&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/t_glSaHwzvk?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Desynced</h2><p><strong>Developer:</strong> Stage Games Inc.<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/1450900/Desynced/">Store Link</a></p><p>CALLING ALL FACTORIO AND SATISFACTORY SICKOS (hi there Blue and Rice from the <a href="https://forum.pixelsforbreakfast.net/">community</a>)! There&#8217;s a new build a well oiled machine time sink game out this week called Desynced, which apparently had a stint in Early Access before hitting a 1.0 release this week.</p><p>This sci-fi strategy game has you messing around with fully customizable units, where you can also customize their behaviours. Your ship has been damaged so you sent a bunch of drones to the surface of the planet to build the facilities required for repairs, but you also want to learn about the mysteries of the planet.</p><p>A proud automation game without belts, Desynced relies on AI drones to perform the complicated logistics required for the operation. You can build your perfect workflow solo, or with friends as you explore everything this one has to offer.</p><p>My brain is too smooth for this one, but I know a bunch of you will be brewing pots of coffee and getting to work.</p><h1>Adam Boyes talking about pitching your game on The Jeff Gerstmann Show</h1><div id="youtube2-tVB5hboTEnc" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;tVB5hboTEnc&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/tVB5hboTEnc?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>I like Adam Boyes. If you don&#8217;t remember, he was the face that we all saw gleefully twist the knife into the guts of the Xbox One with the now infamous game sharing video. As a lifelong Giant Bomb fan, I have seen this dude be part of some truly golden moments, but also watched with a keen eye as his career has taken him into the upper echelons of &#8220;the game biz&#8221;. After leaving Iron Galaxy, he is now running a consulting firm as he tries to guide teams towards success, while also discovering what the hell is wrong with our record money making industry that can&#8217;t seem to actually sustain itself.</p><p>Anyways, he was on the latest episode of The Jeff Gerstmann show, and he talks a lot about how VC firms actually work when it comes to investments in games, but he also had this nugget to drop about the positive echo chamber that puts a lot of developers on the back foot.</p><blockquote><p>I always say to people, I often meet with young studios and they will say &#8220;yeah, everyone loves it&#8221;, and I will say &#8220;well who have you asked?&#8221;. I always try to say there are 4 people you should pitch your game to:</p><p>You start with your friendlies, your Mum and your aunties, your best friends, and they will tell you how much they love it.</p><p>Then next best group to pitch to are the rejectors, the people who are gonna hate it, they aren&#8217;t even your target audience, you just want the most vitriolic, nasty, negative feedback.</p><p>Then you go to outliers, which are ones that are a long shot.</p><p>Then your final group is your target market.</p><p>What I find is people try to go &#8220;I just need this one meeting&#8221; and I go &#8220;no, you actually need the 30 meetings beforehand to make sure that the pitch is dialed in, and your positioning is dialed in.&#8221;</p><p>I myself can&#8217;t understand, it&#8217;s bias enhancement. If you&#8217;re around people and the leadership team is trying to protect the team... it doesn&#8217;t help.</p></blockquote><p>It&#8217;s a great episode that is worth a listen. I have embedded the episode below.</p><h2>That&#8217;s a wrap</h2><p>Thanks so much for reading, and please tell some friends to subscribe! We are also trying to raise some money for server hosting costs and a few games, so if you enjoy the posts perhaps consider <a href="http://ko-fi.com/pixelsforbreakfast">buying us a coffee</a>. Got something that we should be playing? Let us know on the forums or shoot us an email below - we do read them!</p><p>See you next week - <em><strong>Steve</strong></em></p>]]></content:encoded></item><item><title><![CDATA[Hiring adventures, dicey roguelites, and avenging cats]]></title><description><![CDATA[The best indies to check out this week]]></description><link>https://pixelsforbreakfast.substack.com/p/hiring-adventures-dicey-roguelites</link><guid isPermaLink="false">https://pixelsforbreakfast.substack.com/p/hiring-adventures-dicey-roguelites</guid><dc:creator><![CDATA[Pixels for Breakfast]]></dc:creator><pubDate>Fri, 27 Feb 2026 09:06:13 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!Po9m!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F843932f8-0236-471f-b78b-283a6297210f_2100x1050.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hello friends, and welcome to another Indie Dispatch. Last week we launched out Next Fest demo, and now I am preparing for a seemingly never-ending slew of events, so I&#8217;ve been tired. I haven&#8217;t played that much, and I certainly haven&#8217;t been playing any of the cool indies that have hit Next Fest that I do want to check out before it ends. Instead I have been curling up on the couch for 30 minute chunks at the end of long soul crushing days, making my way through the final hours of Mass Effect. </p><p>I haven&#8217;t played Mass Effect in a hot minute. This is my third time playing the seminal sci-fi RPG, a rarity for me as I barely play any game twice, let alone three times. Even after all these years later, it astounds me just how well the original Mass Effect onboards it&#8217;s players into a high stakes political thriller where humanity is trying to be taken seriously. From the opening moments where Shepard immediately calls out that the mission he is on doesn&#8217;t make sense, and asks the brass to level with him on their true intentions, it sets the stage for a world where no one can be trusted, and humans are never at the top of the food chain. Shepard is the best we&#8217;ve got, and he&#8217;s trying to just do his part to complete his mission, and hopefully show the rest of the galaxy that we aren&#8217;t all assholes. </p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!Po9m!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F843932f8-0236-471f-b78b-283a6297210f_2100x1050.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!Po9m!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F843932f8-0236-471f-b78b-283a6297210f_2100x1050.jpeg 424w, https://substackcdn.com/image/fetch/$s_!Po9m!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F843932f8-0236-471f-b78b-283a6297210f_2100x1050.jpeg 848w, https://substackcdn.com/image/fetch/$s_!Po9m!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F843932f8-0236-471f-b78b-283a6297210f_2100x1050.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!Po9m!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F843932f8-0236-471f-b78b-283a6297210f_2100x1050.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!Po9m!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F843932f8-0236-471f-b78b-283a6297210f_2100x1050.jpeg" width="1456" height="728" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/843932f8-0236-471f-b78b-283a6297210f_2100x1050.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:728,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" title="" srcset="https://substackcdn.com/image/fetch/$s_!Po9m!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F843932f8-0236-471f-b78b-283a6297210f_2100x1050.jpeg 424w, https://substackcdn.com/image/fetch/$s_!Po9m!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F843932f8-0236-471f-b78b-283a6297210f_2100x1050.jpeg 848w, https://substackcdn.com/image/fetch/$s_!Po9m!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F843932f8-0236-471f-b78b-283a6297210f_2100x1050.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!Po9m!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F843932f8-0236-471f-b78b-283a6297210f_2100x1050.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><em>Look at this asshole</em></figcaption></figure></div><p>Except if you&#8217;re playing Paragon I guess. </p><p>This is kinda rambly. Did I mention that I&#8217;m really tired? But I am rounding the corner on the final hours of the game and while it certainly is dated in may aspects, there is just such a dense and interesting story throughout the campaign that feels timeless, and also hasn&#8217;t been surpassed in many ways. When I look at the state of AAA games today&#8230; where did it all go wrong? Don&#8217;t even get me started on where it all went wrong for BioWare. And hey, maybe there&#8217;s an argument to be made that terrible industry conditions but also renewed scrutiny on worker&#8217;s rights means that we don&#8217;t get these insane pressure cooker games that were built on the hearts and souls of endless crunch anymore, and that is why everything is so bland and by the numbers now? There is a thought in here, I am sure, but I am far too tired to work it out right now. </p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p>Just know that Mass Effect is still great. It makes me incredibly happy to see that it still stands the test of time, and it makes me long for a time where AAA games were interesting and doing cool things. But it also makes me sad that with each retirement, and studio closure, we are getting closer and closer to AAA just not existing. Maybe that is a good thing. This is an indie-focused website, and I am an indie developer myself. But there is also just something about the spectacle of a AAA game that I don&#8217;t want to go away fully. </p><p>Enough of this though. Let&#8217;s talk about what happened this week. </p><h1>What came out this week </h1><p>dicey roguelites</p><h3>Guilds of Greybrook</h3><p><strong>Developer: </strong>Brava Games<br><strong>Steam rating: </strong>N/A<br><a href="https://store.steampowered.com/app/3712780/Guilds_of_Greybrook/">Store page</a></p><p>Kicking things off this week is roguelike management sim Guilds of Greybrook, a digital dice and card game that has you managing a guild in a fantasy world. Rather than playing as the heroes, you will need to recruit and pay them to complete your quests, negotiate contracts, and decide what side of the power struggle you want to be fighting on. </p><p>You will need to hire the very best, train them up for the challenges ahead, and upgrade their dice faces to try and tip the odds in your favour. The art is VERY tabletop coded, and I am totally here for it. This looks like a pretty fun game to sit down and noodle around with. I have always been a huge fan of games where you play as the supporting cast rather than the adventurers, so if you like tabletop games like Lords of Waterdeep, this one might be for you. </p><div id="youtube2-GODRfUJlJjs" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;GODRfUJlJjs&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/GODRfUJlJjs?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h3>They Killed Your Cat</h3><p><strong>Developer: </strong>Vekaria<br><strong>Steam rating: </strong>Mostly Positive<br><a href="https://store.steampowered.com/app/3489420/They_Killed_Your_Cat/">Store page</a></p><p>Did you ever think to yourself &#8220;wow, I wish QWOP had some guns in it&#8221;? They Killed Your Cat is basically that premise. Some goons killed your cat ala John Wick, and now you are running down corridors murdering those responsible. You are controlling movement of each leg manually, you are reloading your weapons </p><p>A short but relentless first-person shooter featuring manual reloading,  walking, and blinking, with settings that let you customize your  experience. Every &#8220;normal&#8221; action has some kind of friction, for example, to reload your gun you need to pop out the magazine, insert a new clip, then slide back the safety before shooting. You need to reach a computer terminal and interact with it in order to save. And yeah, you need to take each step individually. This looks stupid, but in a fun way, and the reviews definitely seem to be saying exactly that. </p><div id="youtube2-LAHX3aSqIbE" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;LAHX3aSqIbE&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/LAHX3aSqIbE?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h3>Nested Lands (Early Access)</h3><p><strong>Developer:  </strong>1M Bits Horde<br><strong>Steam rating: </strong>Mostly Positive&#8195;<br><a href="https://store.steampowered.com/app/2553040/Nested_Lands/">Store page</a> </p><p>I spotted this one on the release schedule and immediately thought of Pyxel from our community! Nested Lands looks to be a survival medieval combat game, taking a little bit from War of the Roses, a little bit from Valheim, and a touch of Manor Lords. Billed as a settlement-building RPG in the middle of a plague-ravaged world, this dark and gritty combat game has you looking for peasants to join your settlement, as you assign jobs and crafts for them to help you continue building up your town. </p><p>The trailer does seem to focus mostly on the combat though, which could be a good thing if you wanted less sim and more clashing of swords. It does have a vibe though, and while it isn&#8217;t for me, it is getting a good rap from folks on Steam and it could very well be a game you want to check out if this is your kinda thing. </p><div id="youtube2-UEm8ZdUAJxY" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;UEm8ZdUAJxY&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/UEm8ZdUAJxY?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h3>Dice A Million</h3><p><strong>Developer: </strong>countlessnights<br><strong>Steam rating: </strong>Very Positive<br><a href="https://store.steampowered.com/app/3430340/Dice_A_Million/">Store page</a></p><p>The next &#8220;let&#8217;s take a random thing and roguelite it&#8221; is here, and it&#8217;s called Dice A Million, a roll &#8216;em up that has you trying to roll 1,000,000 with a set of dice. As the numbers grow you will be unlocking more dice with crazy unique effects and modifiers, and getting some cool powerup rings for your hand. Speaking of the hands, there are 10 to choose from which indicate your player class. Also, the developer wants you to really notice their &#8220;cutting edge next-gen graphics&#8221;, which were all drawn on Microsoft Paint. </p><p>I dunno. Personally Balatro was cool but it never really grabbed me like it seemed to grab everyone else in the world. These games are just not for me, which is weird because I love deckbuilders so much. But I am sure that many of you will want to check this one out and lose countless hours to it. </p><div id="youtube2-0Q-fTprp7cU" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;0Q-fTprp7cU&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/0Q-fTprp7cU?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h3>Rise of Piracy (Early Access)</h3><p><strong>Developer: </strong>IrishJohnGames<br><strong>Steam rating: </strong>Mostly Positive<br><a href="https://store.steampowered.com/app/1400660/Rise_of_Piracy/">Store page</a></p><p>Nauticual politicians searching for booty should look no further than Rise of Piracy, an action adventure RTS that has you comdicey roguelitesmanding a small fleet of pirates as you rise to control the seven seas. You will start with a very small ship and some coin, but as you progress and build notoriety, you will be sinking vessels, getting big barrels of loot, and building out a fearful fleet that will engage large colonial fleets in naval ship warfare. </p><p>Why did I mention nautical politics? Because you don&#8217;t HAVE to be a pirate in Rise of Piracy. The campaign is very sandboxy and allows you to create your own story as you visit ports, trade with merchants, and build relations with other factions. Perhaps you are just a land baron who is looking to sell goods rather than find bountiful loot? It seems like Rise of Piracy will allow you to do that. </p><p>The game is in Early Access and they have a very comprehensive roadmap. It is also published by the reboot of Microprose, one of the rare publishers that have come back from the brink of obscurity and they just seem to GET IT. They have a flavor of games, and they take interesting swings. If you&#8217;re into RTS and are thinking about getting an eye patch, this might be more interesting than Windrose for your pirate dreams.&nbsp;</p><h2>And that&#8217;s a wrap </h2><p>Thanks so much for reading, and please tell some friends to subscribe! We are also trying to raise some money for server hosting costs and a few games, so if you enjoy the posts perhaps consider <a href="http://ko-fi.com/pixelsforbreakfast">buying us a coffee</a>. Got something that we should be playing? Let us know on the forums or shoot us an email below - we do read them!</p><p>See you next week - <em><strong>Steve</strong></em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p></p>]]></content:encoded></item><item><title><![CDATA[Demon platformers, battle golf, and a couple of dice]]></title><description><![CDATA[The best indies you should be playing this weekend]]></description><link>https://pixelsforbreakfast.substack.com/p/demon-platformers-battle-golf-and</link><guid isPermaLink="false">https://pixelsforbreakfast.substack.com/p/demon-platformers-battle-golf-and</guid><dc:creator><![CDATA[Pixels for Breakfast]]></dc:creator><pubDate>Fri, 20 Feb 2026 11:34:20 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!hV1D!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdf17cfff-ffe6-4b75-9908-7e89ba45a1a8_1920x1160.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!hV1D!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdf17cfff-ffe6-4b75-9908-7e89ba45a1a8_1920x1160.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!hV1D!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdf17cfff-ffe6-4b75-9908-7e89ba45a1a8_1920x1160.jpeg 424w, https://substackcdn.com/image/fetch/$s_!hV1D!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdf17cfff-ffe6-4b75-9908-7e89ba45a1a8_1920x1160.jpeg 848w, https://substackcdn.com/image/fetch/$s_!hV1D!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdf17cfff-ffe6-4b75-9908-7e89ba45a1a8_1920x1160.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!hV1D!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdf17cfff-ffe6-4b75-9908-7e89ba45a1a8_1920x1160.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!hV1D!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdf17cfff-ffe6-4b75-9908-7e89ba45a1a8_1920x1160.jpeg" width="1456" height="880" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/df17cfff-ffe6-4b75-9908-7e89ba45a1a8_1920x1160.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:880,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" title="" srcset="https://substackcdn.com/image/fetch/$s_!hV1D!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdf17cfff-ffe6-4b75-9908-7e89ba45a1a8_1920x1160.jpeg 424w, https://substackcdn.com/image/fetch/$s_!hV1D!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdf17cfff-ffe6-4b75-9908-7e89ba45a1a8_1920x1160.jpeg 848w, https://substackcdn.com/image/fetch/$s_!hV1D!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdf17cfff-ffe6-4b75-9908-7e89ba45a1a8_1920x1160.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!hV1D!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdf17cfff-ffe6-4b75-9908-7e89ba45a1a8_1920x1160.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"></figcaption></figure></div><p>Hey folks! First of all, big apologies for any spelling errors, and nonsensical musings in this newsletter. I am running on approximately 2.5 hours of sleep due to our game AWAYSIS being featured in Indie Fan Fest. Getting into these showcases is great for any developer, you need all the help you can to get in order to drive those wishlists, and hopefully sales on launch day.  The one thing that really sucks about most of these showcases taking place in the US is that I am living in Japan, which means 10AM PST is 3AM Japan time. It&#8217;s a good problem to have, but I am bloody tired right now. </p><div id="youtube2-qHZ2nwfbBG0" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;qHZ2nwfbBG0&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/qHZ2nwfbBG0?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>Here&#8217;s the trailer, and if you want to check out the thing I have been working on for the past year, the demo is live <a href="https://store.steampowered.com/app/3334760/Awaysis/">right now on Steam! </a></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading Indie Dispatch! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p>Anyway, let&#8217;s get to the recommendos so I can get some slumber! </p><h1>What came out this week </h1><div id="youtube2-dRPFrNecV-s" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;dRPFrNecV-s&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/dRPFrNecV-s?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h3>LOVE ETERNAL</h3><p><strong>Developer: </strong>brika<br><strong>Steam rating: </strong>N/A<br><a href="https://store.steampowered.com/app/3010610/LOVE_ETERNAL/">Store page</a></p><p>When I first booted up LOVE ETERNAL this week, I am ashamed to admit I thought to myself &#8220;oh, it&#8217;s another one of these&#8221; as I started to run and jump through it&#8217;s macabre castle hallways. It took all of about twenty minutes for my opinion to do a full 180, and before long I found myself entranced in this psychological horror platformer. </p><p>You play as Maya, a child whisked away from her family by an ancient god into a horrific castle realm that is filled with spikes, pits, and lasers. You will be running and jumping your new pixel friend through 100 screens of these literal deathtraps, but LOVE ETERNAL has a trick up its sleeve. Gravity in the underworld is optional, so you can literally switch from jumping to free-falling as you glide endlessly into spikes, over and over again. </p><p>The story is pretty wild, Lyncian meets Junji Ito in a very unsettling way. The atmospheric soundtrack is both zen-inducing but also industrial at times, which is a stellar mix. There aren&#8217;t enough Steam reviews to give this a rating, but all the reviews are trending positive. I will say that I just hit a WTF moment in a very good way, and I need to see this through. I highly recommend checking this one out if you are fan of Celeste, Super Meat Boy, or VVVVVV.</p><div id="youtube2-YABlxI9OVEM" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;YABlxI9OVEM&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/YABlxI9OVEM?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h3>Demon Tides </h3><p><strong>Developer: </strong>Fabraz<br><strong>Steam rating: </strong>Positive<br><a href="https://store.steampowered.com/app/2585890/Demon_Tides/">Store page</a></p><p>Us Platformer fans be feasting right now, huh? Demon Tides is an incredibly sharp 3D platformer that follows Beebz and her crew across the vast oceans of Ragnar&#8217;s Rock. You can explore the open seas at your leasure, completing unique challenges at every structure and uncovering the myriad of secrets that have been hidden there, with some of the smoothest movement I&#8217;ve seen in a while from the genre. </p><p>Expressive player movement is the focus of Demon Tides, as you can dash and wall ride your way around challenging levels with an ease that seems would make Nintendo jealous at times. You can unlock a lot of movement options like hookshots, and gliders, and more, which will make traversing the ocean at speed. The other really cool thing is that you can set your own checkpoints, which is a quality of life feature that I wish more games would deploy. If you were disappointed with that Yooka-Laylee remake from a wild back, this might be the 3D platformer you have been waiting for. </p><div id="youtube2-NOp0NEELsrg" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;NOp0NEELsrg&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/NOp0NEELsrg?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h3>Super Battle Golf</h3><p><strong>Developer: </strong>Brimstone<br><strong>Steam rating: </strong>Very Positive<br><a href="https://store.steampowered.com/app/4069520/Super_Battle_Golf/">Store page</a> </p><p>It may be easy categorize Super Battle Golf as yet another Friend Slop game, and that might be somewhat true. This chaotic free-for-all rush towards the green battle golfing game for 1-8 players looks delightfully silly, as players fight each other across the course as they try to be the first one to sink a putt and get as many points as possible and emerge victorious. </p><p>There are 27 different courses to fight across, with a barrage of offensive and defensive items to use against your pals. If you grew up playing Worms, then you will probably get the vibe going on here. It&#8217;s a little bit Peak meets Worms, and I mainly say this because putting a landmine into the path of your friend zooming towards you in a golf cart just for some reason puts memories of Worms 2 in my head that i didn&#8217;t even know I had. </p><p>Fashion to unlock. Public and private servers to compete on. Voice chat. Super Battle Golf has the works. If I can convince some folks <a href="https://forum.pixelsforbreakfast.net">in our community</a> to dive in, I definitely want to check this one out. </p><div id="youtube2-ME4-YEsYP3s" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;ME4-YEsYP3s&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/ME4-YEsYP3s?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h3>Horripilant</h3><p><strong>Developer:  </strong>Alexandre Declos, Pas Game Studio<br><strong>Steam rating: </strong>N/A<br><a href="https://store.steampowered.com/app/3525970/Horripilant/">Store page</a> </p><p>I stumbled across this one while scoping out the <a href="https://store.steampowered.com/sale/quebec2026">Quebec Games Celebration</a> this week, and the weirdness of the art immediately had me scribbling down notes like a madman to include this in this week&#8217;s dispatch. Horripilant is an incremental dungeon crawler (which I THINK is a fancy way of not saying &#8220;Roguelite&#8221;), with a strange pixel art style that also somehow manages to feel like hand painted ink nightmares with a dot matrix vibe. Yeah, it&#8217;s a lot. </p><p>Rather than do my usual distillation of what the story is here, I am going to just drop a quote from the store page: </p><blockquote><p>You awaken. An old, battered knight, lost in the darkest corners of an abandoned dungeon, with no memory of how you got there. The stench of decay permeates the thick air. The walls seem to whisper your name.</p><p>A strange tree catches your eye. Barely a sprout, growing in defiance of the dark. The voice demands you hit it. A twig breaks off onto the ground. The first of many.</p><p>Distorted moans echo from an empty staircase. Beckoning you. You must go down. It is your purpose...</p><p>Encounter bizarre characters, solve cryptic puzzles, and survive the horrors that lurk in every shadow. Will you escape this living nightmare, or will it consume you?</p></blockquote><p>There are apparently over 1000 floors in the dungeon, filled with horrific baddies, and puzzles to solve. You&#8217;ll also need to &#8220;Meet God&#8221; and &#8220;Become worthy&#8221;. I think I might be up for that. There are literally no user reviews for this just yet, but the comments on the YouTube trailer are mostly nice and supportive. I definitely want to try and find some time for this one, will pick it up when I get paid at the end of the month. </p><div id="youtube2-qPqAPsm3dWo" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;qPqAPsm3dWo&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/qPqAPsm3dWo?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h3>Dobbel Dungeon</h3><p><strong>Developer: </strong>Gamepie<br><strong>Steam rating: </strong>Very Positive<br><a href="https://store.steampowered.com/app/2622820/Dobbel_Dungeon/">Store page </a></p><p>The last recommendo this week is a digital tabletop game called Dobbel Dungeon, that comes from a two-person team out of the Netherlands. This light fantasy romp has you assembling a party of three before you venture out armed with your dice. At the start of a turn you roll the dice, and then power up your abilities. There are no chances to hit or misses in Dobbel Dungeon - as long as you have the numbers you can perform your abilities and defeat your foes. </p><p>Of course you will be unlocking items and buffs and interesting ways to juice those numbers. I am an avid tabletop gamer, so Dobbel Dungeon immediately stood out to me. This beautiful pudgy clay aesthetic really stands out, and immediately feels like a fun, cozy adventure. This one is on my backlog, because I&#8217;ve got a few other games on my docket right now but I do look forward to checking it out. </p><h2>And that&#8217;s a wrap </h2><p>Thanks so much for reading, and please tell some friends to subscribe! We are also trying to raise some money for server hosting costs and a few games, so if you enjoy the posts perhaps consider <a href="http://ko-fi.com/pixelsforbreakfast">buying us a coffee</a>. Got something that we should be playing? Let us know on the forums or shoot us an email below - we do read them!</p><p>See you next week - <em><strong>Steve</strong></em></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading Indie Dispatch! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Tactical cats, undercover aliens, and lunar mayors]]></title><description><![CDATA[The best indies you should be playing this week]]></description><link>https://pixelsforbreakfast.substack.com/p/tactical-cats-undercover-aliens-and</link><guid isPermaLink="false">https://pixelsforbreakfast.substack.com/p/tactical-cats-undercover-aliens-and</guid><dc:creator><![CDATA[Pixels for Breakfast]]></dc:creator><pubDate>Fri, 13 Feb 2026 12:24:50 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!ukxn!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd0711ed3-d7de-405e-af07-8331ef4c01f4_1600x900.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!ukxn!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd0711ed3-d7de-405e-af07-8331ef4c01f4_1600x900.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!ukxn!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd0711ed3-d7de-405e-af07-8331ef4c01f4_1600x900.jpeg 424w, https://substackcdn.com/image/fetch/$s_!ukxn!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd0711ed3-d7de-405e-af07-8331ef4c01f4_1600x900.jpeg 848w, https://substackcdn.com/image/fetch/$s_!ukxn!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd0711ed3-d7de-405e-af07-8331ef4c01f4_1600x900.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!ukxn!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd0711ed3-d7de-405e-af07-8331ef4c01f4_1600x900.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!ukxn!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd0711ed3-d7de-405e-af07-8331ef4c01f4_1600x900.jpeg" width="1456" height="819" 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https://substackcdn.com/image/fetch/$s_!ukxn!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd0711ed3-d7de-405e-af07-8331ef4c01f4_1600x900.jpeg 848w, https://substackcdn.com/image/fetch/$s_!ukxn!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd0711ed3-d7de-405e-af07-8331ef4c01f4_1600x900.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!ukxn!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd0711ed3-d7de-405e-af07-8331ef4c01f4_1600x900.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" 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y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"></figcaption></figure></div><p>I am sitting here late on Friday night, exhausted from a week of intense work and battling the flu. Despite the tiredness, there is a ridiculous smile on my face because I also have managed to sink a few hours into Mewgenics, and I am not going to lie, that has been an incredibly good time. </p><p>&#8593; Excerpt &#8593;</p><p>There&#8217;s another reason though&#8230; we got our logo sorted! If you didn&#8217;t notice it at the top of the page, Pat has been working tirelessly between fighting fires at work to get something together that we are both very proud of. </p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!6gr1!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc918adf5-130e-417a-85c2-db2f409f2879_512x512.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!6gr1!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc918adf5-130e-417a-85c2-db2f409f2879_512x512.png 424w, https://substackcdn.com/image/fetch/$s_!6gr1!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc918adf5-130e-417a-85c2-db2f409f2879_512x512.png 848w, https://substackcdn.com/image/fetch/$s_!6gr1!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc918adf5-130e-417a-85c2-db2f409f2879_512x512.png 1272w, https://substackcdn.com/image/fetch/$s_!6gr1!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc918adf5-130e-417a-85c2-db2f409f2879_512x512.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!6gr1!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc918adf5-130e-417a-85c2-db2f409f2879_512x512.png" width="512" height="512" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/c918adf5-130e-417a-85c2-db2f409f2879_512x512.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:512,&quot;width&quot;:512,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" title="" srcset="https://substackcdn.com/image/fetch/$s_!6gr1!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc918adf5-130e-417a-85c2-db2f409f2879_512x512.png 424w, https://substackcdn.com/image/fetch/$s_!6gr1!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc918adf5-130e-417a-85c2-db2f409f2879_512x512.png 848w, https://substackcdn.com/image/fetch/$s_!6gr1!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc918adf5-130e-417a-85c2-db2f409f2879_512x512.png 1272w, https://substackcdn.com/image/fetch/$s_!6gr1!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc918adf5-130e-417a-85c2-db2f409f2879_512x512.png 1456w" sizes="100vw"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"></figcaption></figure></div><p>The idea behind the logo was to marry the idea of deliveries, and gaming. Why deliveries? We got stuck on the idea of telegrams, and newspapers, and then we were talking about race car liveries from the 70s and 80s, and then we started jamming on this idea here. I think it started when we started talking about DHL and FedEx, and somehow Pat concocted this magic. </p><p>The colours are classy and warm, heavily inspired by the colour scheme of the Famicom. I&#8217;m really proud of what we have here, and I hope you all agree that Pat deserves a beer or two. </p><p>We also changed the name of the newsletter to be Indie Dispatch. Pixels for Breakfast still lives on, but we feel this name better reflects what we are doing on a weekly basis. </p><p>Anyways, enough about the logo, let&#8217;s look at what you all came here to see. </p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><h2>What came out this week?</h2><div id="youtube2-9ruLQ1Hmhjs" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;9ruLQ1Hmhjs&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/9ruLQ1Hmhjs?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h3>Mewgenics</h3><p><strong>Developer: </strong>Edmund McMillen, Tyler Glaiel <br><strong>Steam rating: </strong>Overwhelmingly Positive<br><a href="https://store.steampowered.com/app/686060/Mewgenics/">Store link</a></p><p>I can&#8217;t believe after over a decade of waiting, Mewgenics finally arrived this week! The next release from dream team Edmund McMillen and Tyler Glaiel of The Binding of Isaac fame, surprisingly mashes up the grotty vibes of Isaac with the tactical mastery of Into The Breach, starring the most batshit crazy cast of cats you&#8217;re ever likely to see. </p><p>Mewgenics has you breeding a bunch of kitties, and then sending them out on a cat adventure as you fight other strays and random beasts in the world. Along the way you will find items, and level up your cats, all in the hopes of getting them back home so that they can retire in your modest abode, get their freak on, and shoot out a prodigy that hopefully takes the best traits from their parents into the next run. </p><p>Like The Binding of Isaac, Mewgenics has a seemingly endless number of items and surprises that will make each and every run unique. For better or worse, Mewgenics is VERY McMillen coded. If you can&#8217;t get on board with the grotesque and dark humor of his hack catalogue, you ain&#8217;t going to change you mind here, despite the cats. A lot of people (including myself) are very into Mewgencis, and Glaiel announced that they <a href="https://bsky.app/profile/tylerglaiel.com/post/3mejijays322m">made back development costs in just 3 hours via Bluesky</a>, so it&#8217;s nice to see such a success story in a year where constant layoffs are still plaguing the industry. </p><div id="youtube2-NeFqzA64yX0" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;NeFqzA64yX0&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/NeFqzA64yX0?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h3>Rogue Point (Early Access)</h3><p><strong>Developer: </strong>Crowbar Collective<br><strong>Steam rating: </strong>Mostly Positive<br><a href="https://store.steampowered.com/app/1843840/Rogue_Point/">Store link</a> </p><p>The folks behind the excellent Half-Life re-creation <a href="https://store.steampowered.com/app/362890/Black_Mesa/">Black Mesa</a> have just released their next wholly originaly game, a 4-player co-op shooter called Rogue Point. Your squad will set out on intense missions as you need to plan things out, adapt to the ever changing conditions, and survive. </p><p>You start your mission by planning out a strategy, ala <a href="https://store.steampowered.com/app/753650/Due_Process/">Due Process</a>, and then you set out with nothing more than a starter pistol and armored vest. Through teamwork and a laser focus on completing your objectives, you&#8217;ll earn much needed cash to upgrade your arsenal and build out your Rogue. The game is really emphasising teamwork, so work with your pals to compliment each other&#8217;s loadout to get the operation done successfully.  </p><p>In the Early Access there are four environments, and it seems that the game procedrually generates the levels to make each mission&#8217;s layout unique. With plenty of gear and attachements to unlock, it seems that Rogue Point is already off to a good start and should keep players busy for quite some time. </p><div id="youtube2-BWu8BEgtIgI" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;BWu8BEgtIgI&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/BWu8BEgtIgI?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h3>Circle Empires 2</h3><p><strong>Developer: </strong>Luminous<br><strong>Steam rating: </strong>Very<strong> </strong>Positive<br><a href="https://store.steampowered.com/app/3093020/Circle_Empires_2/">Store link</a> </p><p>Small Scale RTS seems to be a thing these days, and Circle Empires 2 looks like a pretty interesting entry in that space. Taking place in a world made up of round battlefields, each world is procedrually generated with unique flora and fauna, which will change the battle conditions each time. </p><p>I have never heard of the original game, but the Steam page says that this sequel includes a boatload of new units, improved AI strategies, and co-op or competitive multiplayer to really spice things up. There&#8217;s a demo if you want to try before you buy, but this does look like a bit of fun for strategy fans looking for something a little lighter. </p><div id="youtube2-L6O5poG-mw0" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;L6O5poG-mw0&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/L6O5poG-mw0?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h3>Roadside Research (Early Access)</h3><p><strong>Developer: </strong>Cybernetic Walrus<br><strong>Steam rating: </strong>Very Positive<br><a href="https://store.steampowered.com/app/3643170/Roadside_Research/">Store link</a></p><p>Grab some friends and run a gas station as undercover aliens is a pretty compelling pitch, and that&#8217;s exactly what Roadside Research is selling this week. Pretend to be very normal humans as you set up and upgrade a roadside gas station, and then gather as much data on regular human activity as you can without raising the suspicion meter too much. </p><p>At night you will begin to plan for the next day, managing two upgrade paths. You need to keep adding facilities to the gas station to entice more humans to stop by, while also upgrading your alien tech so you can get more data on how to be very cool humans. </p><p>This looks like a good bit of fun, and while the Steam page does say you can play this solo, I just don&#8217;t see that being the goal here. All I need is a free weekend, and some friends to check this one out with. </p><div id="youtube2-X0go7nVe1p4" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;X0go7nVe1p4&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/X0go7nVe1p4?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h3>Lunar Ascendant</h3><p><strong>Developer: </strong>Darts Games<br><strong>Steam rating: </strong>N/A<br><a href="https://store.steampowered.com/app/2547090/Lunar_Ascendant/">Store link</a></p><p>I found this one digging through the release calendar on SteamDB, and it spoke to me. Lunar Ascendant is a sci-fi political simulation were you are filling the shoes of the first mayor of ARTEMIS, a Lunar colony. You&#8217;ll be making decisions and fulfilling the needs of the colony, shaping policies and laws that will effect citizens, the use of AI, and dealing with interplanetary issues. </p><p>This looks like one of those &#8220;we got a lot of menus and text for you to read&#8221; games, but the theme and strong inclusion of fake corpo logos really got that part of my brain that is obsessed with Netrunner firing. </p><p>This is a bit of a punt on my behalf, as there are no Steam reviews. However the studio&#8217;s first release <a href="https://store.steampowered.com/app/3138780/Do_No_Harm/?curator_clanid=45275223">Do No Harm</a> has a Mostly Positive rating, so here&#8217;s hoping that they handle the political content with nuance, and have created something compelling here. </p><div><hr></div><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!FSgw!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fda00507c-5c1d-480c-a722-4e6694cb4d05_2778x1474.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!FSgw!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fda00507c-5c1d-480c-a722-4e6694cb4d05_2778x1474.png 424w, https://substackcdn.com/image/fetch/$s_!FSgw!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fda00507c-5c1d-480c-a722-4e6694cb4d05_2778x1474.png 848w, https://substackcdn.com/image/fetch/$s_!FSgw!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fda00507c-5c1d-480c-a722-4e6694cb4d05_2778x1474.png 1272w, https://substackcdn.com/image/fetch/$s_!FSgw!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fda00507c-5c1d-480c-a722-4e6694cb4d05_2778x1474.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!FSgw!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fda00507c-5c1d-480c-a722-4e6694cb4d05_2778x1474.png" width="1456" height="773" 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https://substackcdn.com/image/fetch/$s_!FSgw!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fda00507c-5c1d-480c-a722-4e6694cb4d05_2778x1474.png 848w, https://substackcdn.com/image/fetch/$s_!FSgw!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fda00507c-5c1d-480c-a722-4e6694cb4d05_2778x1474.png 1272w, https://substackcdn.com/image/fetch/$s_!FSgw!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fda00507c-5c1d-480c-a722-4e6694cb4d05_2778x1474.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"></figcaption></figure></div><h2>No ICE in Minnesota itch bundle</h2><p>If you somehow don&#8217;t know, there&#8217;s some real shit going on in Minnesota right now. As a non-American, I sit here in disbelief that the country that is supposed to be the leader of the free world is doing this to their own people. If you want a succinct look at what&#8217;s going on, I suggest <a href="https://www.youtube.com/watch?v=W1dyNcRGRXY">this great video</a> from the folks over at MinnMax, and the <a href="https://www.pushkin.fm/podcasts/heavyweight/minneapolis">latest episode</a> of the excellent Heavyweight podcast. </p><p>Anyways, if you want to support those in need and grab some great indie content at the same time, head on over to the <a href="https://itch.io/b/3484/no-ice-in-minnesota">No ICE in Minnesota itch page</a> and for $10USD or more, you can get over 1,000 items and support a very worthwhile cause. </p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!r1gZ!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0cc60c1d-9976-4f79-94ea-6f5cf3263494_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!r1gZ!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0cc60c1d-9976-4f79-94ea-6f5cf3263494_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!r1gZ!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0cc60c1d-9976-4f79-94ea-6f5cf3263494_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!r1gZ!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0cc60c1d-9976-4f79-94ea-6f5cf3263494_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!r1gZ!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0cc60c1d-9976-4f79-94ea-6f5cf3263494_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!r1gZ!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0cc60c1d-9976-4f79-94ea-6f5cf3263494_1280x720.jpeg" width="1280" height="720" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/0cc60c1d-9976-4f79-94ea-6f5cf3263494_1280x720.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" title="" srcset="https://substackcdn.com/image/fetch/$s_!r1gZ!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0cc60c1d-9976-4f79-94ea-6f5cf3263494_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!r1gZ!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0cc60c1d-9976-4f79-94ea-6f5cf3263494_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!r1gZ!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0cc60c1d-9976-4f79-94ea-6f5cf3263494_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!r1gZ!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0cc60c1d-9976-4f79-94ea-6f5cf3263494_1280x720.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"></figcaption></figure></div><h2>Remap Radio interview with Edmund McMillen</h2><p>Patrick Klepek always manages to get an interesting take when he does an interview, and maybe it&#8217;s a bit of bias here because I have been lucky enough to chat with McMillen myself and I know he&#8217;s a genuine person, but this <a href="https://remapradio.com/articles/edmund-mcmillen-is-still-nervous-about-releasing-a-video-game/">latest interview on Remap Radio</a> was particularly insightful. McMillen talks a lot about the creation of Mewgenics, and how real life often got in the way, but also drastically informed the game design, and despite his stature in the industry, he was still nervous whether or not this game would be successful enough. You already know it managed to cover it&#8217;s dev costs in just 3 hours, so I am guessing he is probably a little relieved, but I thought this was a great interview and it is well worth a listen. Note, the article is paywalled but the audio version there is fair game! </p><h2>And that&#8217;s a wrap</h2><p>Thanks so much for reading, and please tell some friends to subscribe! We are also trying to raise some money for server hosting costs and a few games, so if you enjoy the posts perhaps consider <a href="http://ko-fi.com/pixelsforbreakfast">buying us a coffee</a>. Got something that we should be playing? Let us know on the forums or shoot us an email below - we do read them!</p><p>See you next week - <em><strong>Steve</strong></em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p>]]></content:encoded></item><item><title><![CDATA[Frontier Warfare, Feminist Punk Rockers, and Simplified Tactics]]></title><description><![CDATA[Hello folks, and welcome to another dispatch!]]></description><link>https://pixelsforbreakfast.substack.com/p/frontier-warfare-feminist-punk-rockers</link><guid isPermaLink="false">https://pixelsforbreakfast.substack.com/p/frontier-warfare-feminist-punk-rockers</guid><dc:creator><![CDATA[Pixels for Breakfast]]></dc:creator><pubDate>Fri, 06 Feb 2026 06:53:47 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/13675a91-3640-4ae4-be80-b0d79d812ea2_1438x810.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hello folks, and welcome to another dispatch! I hope that this week has been treating you well. I have been absolutely S L A M M E D at work with our Steam Next Fest build, all while I am staring down the barrel of DICE, GDC, PAX East, TGX, Indie Fan Fest, and The MIX planning. Who thought it was a great idea to put so many events back to back in March? Can I sleep now? </p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p>I did managed to spend some time playing <a href="https://indiedispatch.online/posts/minesweeper-janitors-dwarven-armies-and-good-ole-lort#dwarves-glory-death-and-loot">Dwarves: Glory, Death and Loot </a>that I included in the dispatch a few weeks ago. I&#8217;m new to the auto-battler genre, but this charming collecting of little drawrven folks charging head first into an onslaught of Orcs has brought me many moments of joy during brief 10 minute pockets of down time while waiting for builds to cook. The meat and potatoes of the game is definitely in assigning gear, and forging upgrades, because as the game goes on your small crew will be facing impossible odds. Creating interesting combos of healing priests backed by fire wizards and the big slammy hammer guys is the only way you can make a dent, and sometimes even survive.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!r6-D!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12b1b212-3292-4bfc-8035-a52ad686e954_909x511.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!r6-D!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12b1b212-3292-4bfc-8035-a52ad686e954_909x511.png 424w, https://substackcdn.com/image/fetch/$s_!r6-D!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12b1b212-3292-4bfc-8035-a52ad686e954_909x511.png 848w, https://substackcdn.com/image/fetch/$s_!r6-D!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12b1b212-3292-4bfc-8035-a52ad686e954_909x511.png 1272w, https://substackcdn.com/image/fetch/$s_!r6-D!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12b1b212-3292-4bfc-8035-a52ad686e954_909x511.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!r6-D!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12b1b212-3292-4bfc-8035-a52ad686e954_909x511.png" width="909" height="511" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/12b1b212-3292-4bfc-8035-a52ad686e954_909x511.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:511,&quot;width&quot;:909,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" title="" srcset="https://substackcdn.com/image/fetch/$s_!r6-D!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12b1b212-3292-4bfc-8035-a52ad686e954_909x511.png 424w, https://substackcdn.com/image/fetch/$s_!r6-D!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12b1b212-3292-4bfc-8035-a52ad686e954_909x511.png 848w, https://substackcdn.com/image/fetch/$s_!r6-D!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12b1b212-3292-4bfc-8035-a52ad686e954_909x511.png 1272w, https://substackcdn.com/image/fetch/$s_!r6-D!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F12b1b212-3292-4bfc-8035-a52ad686e954_909x511.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption"><em>Things can definitely start to get hectic as you run up the ranks</em></figcaption></figure></div><p>It&#8217;s a fun game, and the reviews on Steam seem to say it&#8217;s a great one of these. I am not super qualified to say that, but I can say I am having a lot of fun, and for the price, I definitely think it&#8217;s worth checking out if you are curious.</p><h2>What came out this week? </h2><div id="youtube2-rP530AnviBY" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;rP530AnviBY&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/rP530AnviBY?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2><strong>MENACE (Early Access)</strong></h2><p><strong>Developer:</strong> Overhype Studios<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/2432860/MENACE/">Store page</a></p><p>This one was brought to my attention by Pyxel from <a href="https://forum.pixelsforbreakfast.net">our community</a>, and quickly shot up to the top of my list. From the creators of the beloved Battle Brothers, MENACE is a squad-based tactics game set in a grounded sci-fi universe. You command a strike force of marines, mercs, and sometimes criminals, who are fighting on frontier worlds against pirate warlords, corrupt corpos, and shitty governments. </p><p>MENACE is a very open-ended game where your tactical decisions really matter. You will need to pin down enemies with suppressing fire, and have another squad flank effectively to get the drop. There are multi-operation missions where your command decisions will drastically change the challenges that await you. Do you take out their air support in the first op so you can land your tanks in the later levels, or do you risk it all for a full-frontal assault, those kinds of things. </p><p>This one is getting a lot of positive buzz, but I am seeing a lot of  YouTubers and media say it is &#8220;X-COM 3&#8221;, which after reading the reviews on Steam, it most certainly is not. Sure, it has turn-based tactics, but it&#8217;s more of an open-ended decision making RPG where you are building squads, not dice rolls and overwatch moments like you would expect. </p><p>Tactics games are my new obsession, so this is what I will be playing this weekend.</p><div id="youtube2-OgksR38ck8I" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;OgksR38ck8I&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/OgksR38ck8I?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2><strong>Dead Pets: A Punk Rock Slice of Life Sim</strong></h2><p><strong>Developer:</strong> Triple Topping, Akupara Games<br><strong>Steam rating:</strong> N/A<br><a href="https://store.steampowered.com/app/1851720/Dead_Pets_A_Punk_Rock_Slice_of_Life_Sim/">Store page</a></p><p>When I came across the trailer for Dead Pets: A Punk Rock Slice of Life Sim, I was immediately charmed. A unique blend of rhythm game, narrative adventure, and a life sim, Dead Pets follows Gordy, an almost 30-something year old who&#8217;s life is in shambles, and their punk band Dead Pets is taking their one last shot at success before the weight of real life brings their dreams to a crushing halt. </p><p>The art is absolutely incredible, and the soundtrack has a real bite to it that reminds me of the riot grrrl classics. Dead Pets is described as a feminist, management-lite, minigame-heavy, slice-of-life, narrative game. It also warns that it has a major storyline the relates to sexual assault, but there are plenty of warnings before it happens, and you can skip over the scene if you wish. It&#8217;s awesome to see games tackling this stuff at all, let alone with this level of care and forewarning, so I am pretty excited to see how this tale unfolds. </p><p>Dead Pets is out tomorrow, so there are no Steam reviews just yet, but this game has been around the festival circuit for a while, and definitely has some buzz. </p><div id="youtube2-I0btD7-ytvc" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;I0btD7-ytvc&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/I0btD7-ytvc?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2><strong>Jackal</strong></h2><p><strong>Developer:</strong> Transhuman Design<br><strong>Steam rating:</strong> Positive<br><a href="https://store.steampowered.com/app/3124230/Jackal/">Store page</a></p><p>Combine Fear and Loathing in Las Vegas with the gameplay of Hotline Miami, and add a heavy layer of smoke and jazz, and you have Jackal. This frenetic hyper-violent top-down shooter throws you back to Vegas in the 70&#8217;s as a drug super-powered hitman, who is cleaning out casino hotels run by the mob. Utilizing a bunch of melee weapons and iconic guns, you will shoot your way through randomly generated raids that will force you to be creative with the items you find along the way. </p><p>While Jackal is certainly set in the 70&#8217;s, it has some supernatural elements that will see you unlocking new spells that can be used to fuel your quest to murder all the baddies. And for those who are score chasers, there are leaderboards, and mutators that can keep the challenging ramping up long after the credits roll. </p><p>I was kinda interested in the vibes and story of this one. I am in the mood for a stupid throwback to a Hotline Miami-esque time. However, most of the Steam reviews praise the intense and creative combat, but also call out that the story leaves something to be desired. Having saying that, the vibes here are pretty strong, so maybe I will check this out regardless.</p><div id="youtube2-eTdxjlpOoN4" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;eTdxjlpOoN4&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/eTdxjlpOoN4?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2><strong>Master of Piece (Early Access)</strong></h2><p><strong>Developer:</strong> I M Game<br><strong>Steam rating:</strong> Positive<br><a href="https://store.steampowered.com/app/3009310/Master_of_Piece/">Store page</a></p><p>I found this one as part of the <a href="https://store.steampowered.com/developer/rogueduck/sale/tinyroguelikes2026">Tiny Roguelikes festival on Steam</a>, and I am so glad I did because this looks to be incredibly my jam. Master of Piece is an easy-to-play turn-based tactics auto-battler, that has a striking art style that feels like an old fantasy board game from a dark realm. You deploy your band of mercenaries on the board, taking into account their traits, their speed, and try to stack the odds in your favor. Then the pieces battle it out, as you go deeper and deeper into the fog. </p><p>The developers use this very simple graphic, which I think immediately tells you if Master of Piece is for you. </p><p>I am into all of those things, and while I am starting to really get a grasp on the strategy genre now, I could use something that&#8217;s a little lighter to play when I am not able to sit for a long thinking session. I absolutely adore this gritty art, that reminds of Darkest Dungeon, just without the gunky Eldritch residue. </p><p>Master of Piece has won a bunch of awards on it&#8217;s way to Early Access, including Best Indie Game from the 2025 Game Development World Championship Summer Season. There is a free demo available if you want to try before you buy, but this is an immediate get for me personally. </p><div id="youtube2-sRFrHhJ7Roo" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;sRFrHhJ7Roo&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/sRFrHhJ7Roo?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2><strong>Dead Letter Dept</strong></h2><p><strong>Developer:</strong> Mike Monroe, Belief Engine<br><strong>Steam rating:</strong> Overwhelmingly Positive<br><a href="https://store.steampowered.com/app/1627350/DEAD_LETTER_DEPT/">Store page</a></p><p>Another game that I found thanks to an obscure festival on Steam, this time the <a href="https://store.steampowered.com/category/typing">Typing Fest</a>. Dead Letter Dept. is a psychological horror mystery game where you play the role of a data entry clerk who types up and transcribes lost mail that has nowhere to go. As the days and night go on, the content starts to get weirder and weirder, and your sense of reality will surely come into question. </p><p>You actually need a mouse and keyboard to play this one, because you really are typing into database as you play. There are multiple endings and secrets to find during your playthroughs, and due to the volume of content you will be sifting through, no two playthroughs are exactly the same. The devs also did us a solid, and mentioned that a single playthrough is approximately 2 hours, so that gives you a solid sense of the time commitment on this one. </p><p>I am a sucker for narrative games where you are the character, inputting data via a fake computer screen. I mean, I worked on Hacknet and Orwell, two games that had you sifting through people&#8217;s personal files to learn more about the world. Dead Letter Dept. feels as though it was made specifically for me to lose my mind over, so that&#8217;s what I intend to be doing this week. Keen to see how this one is received. </p><div><hr></div><div id="youtube2-lKfOWmNdO20" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;lKfOWmNdO20&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/lKfOWmNdO20?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Kromlech is hitting Early Access March 5</h2><p>You probably haven&#8217;t heard of Kromlech, because let&#8217;s face it, discovery for indies in 2026 is pretty bad. Hey, that&#8217;s why this newsletter exists. I am throwing this great looking viking adventure onto your release radar because it comes from a small studio in the Czech Republic called Perun Creative, and it just so happens that one of our community members Pyxel is one of the developers over there. </p><p>These folks have been toiling away for years on this game, and it&#8217;s finally getting a release into Early Access. Give the team some support and <a href="https://store.steampowered.com/app/2406680/Kromlech/">throw it on your wishlist</a>. </p><h2>That&#8217;s a wrap</h2><p>Thanks so much for reading, and please tell some friends to subscribe! We are also trying to raise some money for server hosting costs and a few games, so if you enjoy the posts perhaps consider <a href="http://ko-fi.com/pixelsforbreakfast">buying us a coffee</a>. Got something that we should be playing? Let us know on the forums or shoot us an email below - we do read them!</p><p>See you next week - <em><strong>Steve</strong></em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p>]]></content:encoded></item><item><title><![CDATA[Reaching the summit, ghost hotels, and horrific roots]]></title><description><![CDATA[Hello everyone!]]></description><link>https://pixelsforbreakfast.substack.com/p/reaching-the-summit-ghost-hotels</link><guid isPermaLink="false">https://pixelsforbreakfast.substack.com/p/reaching-the-summit-ghost-hotels</guid><dc:creator><![CDATA[Pixels for Breakfast]]></dc:creator><pubDate>Fri, 30 Jan 2026 14:57:48 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/430099fb-5342-4f84-98c8-43b32eab2942_1600x900.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hello everyone! I can&#8217;t believe it is Friday already. This week I have been hard at work on a new trailer fro the game I am currently working on, alongside getting our Steam Next Fest demo prepped. For all those indie teams out there doing the same - make sure you look after yourselves! It&#8217;s an incredibly stressful time, so just make sure you take a few moments every day to try and de-stress and refocus. I probably should take my own advice.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p>As a result of the insane task ahead of me, I didn&#8217;t actually play many games. I am actually playing through A Link to the Past again, which has brought me a lot of comfort during these long rendering waits. I have a few games I plan to tackle this weekend, including the first game in the dispatch this week, so let&#8217;s get to it!</p><h1>What came out this week?</h1><div id="youtube2-6Ejphz8fY0A" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;6Ejphz8fY0A&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/6Ejphz8fY0A?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Cairn</h2><p><strong>Developer:</strong> The Game Bakers<br><strong>Steam rating:</strong> Very Positive<br>Store page</p><p>While Peak may have set the world on fire with it&#8217;s comedic take on climbing mountains, Cairn from the folks over at The Game Bakers looks to be delivering a more serious take on mountaineering.</p><p>You play as Aava, a climber who is determined to be the first to reach the summit of Mount Kami. The conditions are brutal, so as you climb you will need to manage your supplies, plan your climbing route, and survive the elements. Thankfully you will have a little friendship on the way as you meet companions, and discover the history of Mount Kami along the way.</p><p>While Peak was a very silly affair, Cairn is more akin to something like Jusant, but even further down the simulation route. You will be managing not just climbing materials, but your hunger and thirst too. What is super neat is you can climb anywhere on the mountain, so you really need to consider your options before committing to a route.</p><p>The steam page says that each wall feels like a boss fight, and considering that the developers were behind the excellent Boss battler Furi, I think they know a thing or two about creating some high tension moments. The art style is also gorgeous, and I am a sucker for this mix of realism meets robotic future vibes that they have going here. I am intrigued to learn more. I&#8217;ll see you on the summit.</p><div id="youtube2-miM6lfojxdE" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;miM6lfojxdE&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/miM6lfojxdE?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>THE SPIRIT LIFT</h2><p><strong>Developer:</strong> prettysmart games<br><strong>Steam rating:</strong> Positive<br><a href="https://store.steampowered.com/app/1727590/THE_SPIRIT_LIFT/">Store page</a></p><p>While every third email we get these days is spruiking their version of a roguelike deckbuilder, something about THE SPIRIT LIFT really grabbed me when it landed in my inbox this week. This charming 90&#8217;s romp takes place in Lucid Falls, where eight teens have wandered off from the graduation party and discovered a magical elevator that takes them through 13 floors of nasties in the haunted Vexington Hotel.</p><p>Fights take place in the fashion that you would expect, but having three party members, each with their own items and perks does seem like an interesting prospect. There are four deck focuses to build with too, which makes me think there&#8217;s a lot of variety awaiting those who have the brains and patience to make interesting builds.</p><p>What really got me interested however was the in-between parts of THE SPIRIT LIFT. It looks like you will get to explore the hotel and search for clues and unravel a mystery while learning about the backstories of your party comp. That seems like a nice little twist to what is becoming a very well-worn genre. I am cautiously optimistic about this one, let me know how it is if you do pick it up.</p><div id="youtube2-ZXBkBqV8dyE" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;ZXBkBqV8dyE&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/ZXBkBqV8dyE?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Earth Must Die</h2><p><strong>Developer:</strong> Size Five Games<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/3639780/Earth_Must_Die/">Store page</a></p><p>I have a soft spot for the ole Point-and-Click Adventure genre, and the very stylish Earth Must Die seems to be getting quite the positive reception this week. I had never heard of this one until I did a scout about on Steam, but this sci-fi comedy about an alien dictator who has sworn to wipe out Earth after the Terranoids took over his kingdom. You know, regular stuff.</p><p>Reading the Steam store page, which is all written from the perspective of the dictator, I was starting to get worried. The humour wasn&#8217;t landing for me personally, but after watching some videos and reading the Steam reviews, I think I am on board. Apparently it is very British, which we don&#8217;t often see in games so I am keen to give it a shot.</p><p>The voice cast is apparently pretty stacked with well known British comedians, but the only name I recongnized was Ben Starr, so your mileage may vary. But it&#8217;s great to see another high production value Adventure game out so soon after Dispatch dropped last year.</p><div id="youtube2-yvqZu8Bea9U" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;yvqZu8Bea9U&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/yvqZu8Bea9U?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Roots Devour</h2><p><strong>Developer:</strong> Rewinding Games<br><strong>Steam rating:</strong> Mostly Positive<br><a href="https://store.steampowered.com/app/2612690/Roots_Devour/?curator_clanid=4777282">Store page</a></p><p>Roots Devour is probably the most interesting game I found this week. This is a strategic exploration game that unfolds a sprawling scenario based on how you connect cards together using twisted roots powered by an ancient god that has a thing for blood.</p><p>As you connect cards and watch the chaos unfold, you will explore four distinct regions, each with their own dark secrets to uncover. Part resource management, part deck builder, Roots Devour seems to wrap all of this up in a Lovecraftian package that seems incredibly compelling.</p><p>A very different style of game, it does remind me of The Horror Of Highbrook that was also a spooky narrative game where the story was crafted via a deck of cards. Roots Devour looks to have more gameplay and puzzles to it though, but I am very interested to see more card games try interesting new mechanics like this.</p><div id="youtube2-ZXglGR7gstE" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;ZXglGR7gstE&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/ZXglGR7gstE?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Viractal: Will You Trust Your Party?</h2><p><strong>Developer:</strong> Sting<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/2909580/Viractal_Will_You_Trust_Your_Party/">Store page</a></p><p>I am not going to lie, I don&#8217;t fully understand what Viractal: Will You Trust Your Party? Is doing, but after reading the Stream reviews it seems to have a very dedicated fan base who are praising it&#8217;s unique mashup of RPG mechanics, deck building, and strategic decisions. A virtual board game, Viractal is a procedural board which means each time you venture out alone or with friends, the flow of the game will always have something exciting to keep you on your toes.</p><p>There&#8217;s a lot of vibes in this one, like a classic Japanese franchise like Dragon Quest fell into an interactive board game or something. One Steam review says &#8220;It&#8217;s like if Mario Party, D&amp;D, and Slay The Spire all had a baby&#8221;, and I can&#8217;t even parse in my head what that means, but I am pretty interested to check it out.</p><p>If you are unlike me and don&#8217;t want to take a punt on an unknown board game however, Steam is running their <a href="https://store.steampowered.com/category/board_games">Board Game Fest</a> right now, so you can find plenty of digital tabletop goodness that might be more your speed. For me though, I want to see what Viractal is all about.</p><div><hr></div><h1>That&#8217;s a wrap</h1><p>Quickly before I sign out, things are progressing really well here on the Indie Dispatch front. Patrick is days away from finishing the logo, which I have to say, looks pretty spiffy. While he has been doing art, I have been setting up some interviews with some developers for March, which is pretty nerve wracking as I haven&#8217;t done any interviews in about two years now. I am excited though, it&#8217;s going to be fun.</p><p>I am also working on a couple of reviews for <a href="http://pixelsforbreakfsat.net/">Pixels for Breakfast</a> that you folks might be interested in. Dwarves: Glory, Death and Loot which we included in the dispatch last week, and another upcoming indie game for later in Feb that I am excited to check out. The plan is to keep reviews over on Pixels so we can focus on the dispatches and interviews here, but I will start doing some indie quick looks from time to time whenever we can get that setup sorted.</p><p>Thanks so much for reading, and please tell some friends to subscribe! We are also trying to raise some money for server hosting costs and a few games, so if you enjoy the posts perhaps consider <a href="http://ko-fi.com/pixelsforbreakfast">buying us a coffee</a>. Got something that we should be playing? Let us know on the forums or shoot us an email below - we do read them!</p><p>See you next week - <em><strong>Steve</strong></em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p></p>]]></content:encoded></item><item><title><![CDATA[Minesweeper janitors, Dwarven armies, and good ole LORT]]></title><description><![CDATA[The best indies you should be playing this weekend.]]></description><link>https://pixelsforbreakfast.substack.com/p/minesweeper-janitors-dwarven-armies</link><guid isPermaLink="false">https://pixelsforbreakfast.substack.com/p/minesweeper-janitors-dwarven-armies</guid><dc:creator><![CDATA[Pixels for Breakfast]]></dc:creator><pubDate>Sat, 24 Jan 2026 13:04:30 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/d74988e2-201c-4c1a-a04d-b2082c7ee29b_1800x1013.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hello friends! We launched a new <a href="http://indiedispatch.online">Indie Dispatch website</a>. It&#8217;s a bit rough right now - Patrick and I were planning to be launching this in a few months once we had some more time to get things like, you know, logos and branding together. However, the revelation that we lost the Pixels for Breakfast YouTube channel (more on that later), we decided to sake &#8220;screw it&#8221;, and decided to go early! </p><p>But why launch a new website separate from Pixels for Breakfast? The reality is that in the past few years the Indie Dispatch is the one thing that managed to get some real traction. Patrick and I are both indie game devs ourselves, and these past few years it has only become more apparent that discovery of neat indies on Steam is just an insanely brutal task. Creating a space that specifically focuses on doing that is just our way to try and help support games and teams that we are interested in. </p><p>So what can you expect to happen here at Indie Dispatch? There&#8217;s the weekly newsletter (sign up to get this in your inbox at the bottom of the post) for now, and starting April we are planning to have a developer interview once a month. These won&#8217;t always be game developers - we&#8217;re interested in talking to people working in indie development funding, sound designers, voice actors, basically everything alongside the game devs that we want to get to know better. </p><p>Longer term we are also going to do some quick look style videos of new indies that we think you should check out, and then just see what happens next. It&#8217;s a slow start that hopefully ramps up to an interesting outlet that you want to share with your friends. </p><p>Oh, and we will have a logo. Patrick is working on it as we speak. So now, let&#8217;s get to the games.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><h2><strong>What came out this week?</strong></h2><div id="youtube2-NEIyvjVQCAE" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;NEIyvjVQCAE&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/NEIyvjVQCAE?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2><strong>TR-49</strong></h2><p><strong>Developer:</strong> inkle ltd }<br><strong>Steam rating:</strong> Very Positive<br><a href="https://indiedispatch.online/posts/%5Bhttps://store.steampowered.com/app/3199650/Pathologic_3/%5D(https://store.steampowered.com/app/3838370/TR49/)">Store page</a></p><p>Kicking things off this week is the narrative deduction adventure TR-49 from Inkle, and from the jump it is immediately intriguing. You stumble upon a World War II-era machine hidden in a church basement. It begins calling your name, and asking you to find a stolen book that holds a world-changing secret.</p><p>You will be doing a lot of reading and listening in TR-49 as you scan through the computer&#8217;s archives which contain journals, letters, and obscure books. Everything is coded, and through the powers of deduction, eventually you will be able to crack the mystery.</p><p>There are very few studios that I will just drop everything and play their games, and Inkle is one of them. Their ability to weave an intriguing narrative no matter the time period or genre is second to none, and TR-49 looks to be no exception. They call out Her Story, The Return of the Obra Dinn, and The Roottrees Are Dead as inspirations, so if any of those games struck your fancy, you will want to check this out ASAP.</p><div id="youtube2-cafPCloPgtc" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;cafPCloPgtc&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/cafPCloPgtc?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2><strong>MIO: Memories in Orbit</strong></h2><p><strong>Developer:</strong> Douze Dixi&#232;mes<br><strong>Steam rating:</strong> Mostly Positive<br><a href="https://store.steampowered.com/app/1672810/MIO_Memories_in_Orbit/">Store page</a></p><p>If you wrapped up Silksong last year and are craving your next Metroidvania fix, I think we might have found it in MIO: Memories in Orbit. You are the titular MIO, an android who finds themselves aboard a technological ark drifting through space known as the Vessel. The AI is rogue, and Mio needs to upgrade their abilities as they explore the vast areas of this gigantic ship, rescuing robots along the way who can help shed light on what actually happened here.</p><p>Like all good Metroidvanias, you will be unlocking new abilities, finding secrets and shortcuts, and facing off against a cavalcade of bosses. MIO: Memories in Orbit has over 30 enemy types, and 15 bosses, so it sounds like there&#8217;s plenty of content in here to keep you busy.</p><p>The art and animation in the trailer pulled me in immediately. I had never heard of the studio behind it, Douze Dixi&#232;mes. Turns out they are a collective of game devs and animation experts, which explains why the art is so stunning. Their debut title <a href="https://store.steampowered.com/app/1116580/Shady_Part_of_Me/">Shady Part of Me</a> also has a Very Positive rating on Steam, so it seems like this is a studio to keep an eye on.</p><div id="youtube2-P5Q23zQaL5w" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;P5Q23zQaL5w&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/P5Q23zQaL5w?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2><strong>BroomSweeper</strong></h2><p><strong>Developer:</strong> BandsWithLegends<br><strong>Steam rating:</strong> Positive<br><a href="https://store.steampowered.com/app/3473250/BroomSweeper/">Store page</a></p><p>If you grew up in the 90s, chances are you spent way too much time playing Minesweeper on your parent&#8217;s PC, most likely never actually learning how to play the game, instead just looking to pass some time. Well, BroomSweeper is here to bring some Roguelike elements to the classic game, throwing you in the headquarters of TentaTech for your scheduled night shift of cleaning. You hear some strange noises from the offices as you make your rounds, and before long you are fighting against living dust bunnies, as you try to just earn a living and keep your job.</p><p>With 5 playable characters, 7 bosses to defeat, and over 100 items to help you mop up the baddies, this seems like quite a bit of fun in a Balatro kinda of fever dream way.</p><div id="youtube2-LvUiE-Lc8iE" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;LvUiE-Lc8iE&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/LvUiE-Lc8iE?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2><strong>LORT (Early Access)</strong></h2><p><strong>Developer:</strong> Big Distraction<br><strong>Steam rating:</strong> Mostly Positive<br><a href="https://store.steampowered.com/app/2956680/LORT/">Store page</a></p><p>Following in the wake of Megabonk&#8217;s eye-rolling humour is LORT, a 1-8 player co-op roguelite that challenges you and your pals to create a ridiculous God Run that will be spoken throughout the realm for years to come. It&#8217;s kinda like Risk of Rain 2 but in a fantasy setting, but it seems to have some interesting mechanics going on with constructing your runs.</p><p>It seems like you can choose your quests before hand, and those choices will randomize which locations, enemies, and insane bosses you are likely to encounter. When you are on the run you are able to freely switch between swords, bows, wands, guns, and more. Build and stack powerups for your favourite combos, while also complimenting your team comp to give you the best chance to survive the encounter.</p><p>Sure, it has a lot of chatter about slapping goblins into next week, and item names such as Trophy of Swole. It&#8217;s not my favourite schtick, but it didn&#8217;t bother me in Megabonk because it featured incredible gameplay. It looks like LORT might be following the same track.</p><p>The trailer is very keen to tell you this is under $10. Might try to convince some folks in our community to join me on a quest.</p><div id="youtube2-gegr07QM_5w" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;gegr07QM_5w&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:0}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/gegr07QM_5w?end=0&amp;rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2><strong>Dwarves: Glory, Death and Loot</strong></h2><p><strong>Developer:</strong> Hamma Studios<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/2205850/Dwarves_Glory_Death_and_Loot/?queue=1">Store page</a></p><p>I found this one in my Steam review queue, and I am so glad I did because Dwarves: Glory, Death and Loot looks like an absolute banger. A mix of RPG, Roguelike, and auto battler, you command a group of bloodthirsty Dwarves who are chasing the glory of loot. The allure of loot is so strong that they are willing to be reckless, ready to embrace the glory of death.</p><p>Your army start small, but after each encounter you can expand your army, equip them with gear, and set your formations for the escalation that awaits ahead. That&#8217;s the main focus of the game - building up your Dwarves and making sure your formations are suitable for the battles ahead. Stacking stats won&#8217;t be enough, you will need to learn how your enemies act, and adapt accordingly.</p><p>Auto Battlers are not my thing, and I normally skip them. But the trailer was so charming, I definitely am throwing this on my wishlist.</p><div><hr></div><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!Lu98!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbafbc790-48b9-4658-bb08-ef0c8b0be843_1280x720.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!Lu98!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbafbc790-48b9-4658-bb08-ef0c8b0be843_1280x720.png 424w, https://substackcdn.com/image/fetch/$s_!Lu98!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbafbc790-48b9-4658-bb08-ef0c8b0be843_1280x720.png 848w, https://substackcdn.com/image/fetch/$s_!Lu98!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbafbc790-48b9-4658-bb08-ef0c8b0be843_1280x720.png 1272w, https://substackcdn.com/image/fetch/$s_!Lu98!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbafbc790-48b9-4658-bb08-ef0c8b0be843_1280x720.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!Lu98!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbafbc790-48b9-4658-bb08-ef0c8b0be843_1280x720.png" width="1280" height="720" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/bafbc790-48b9-4658-bb08-ef0c8b0be843_1280x720.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" title="" srcset="https://substackcdn.com/image/fetch/$s_!Lu98!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbafbc790-48b9-4658-bb08-ef0c8b0be843_1280x720.png 424w, https://substackcdn.com/image/fetch/$s_!Lu98!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbafbc790-48b9-4658-bb08-ef0c8b0be843_1280x720.png 848w, https://substackcdn.com/image/fetch/$s_!Lu98!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbafbc790-48b9-4658-bb08-ef0c8b0be843_1280x720.png 1272w, https://substackcdn.com/image/fetch/$s_!Lu98!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbafbc790-48b9-4658-bb08-ef0c8b0be843_1280x720.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">None of these videos helped</figcaption></figure></div><h2><strong>We lost our YouTube channel</strong></h2><p>This past week Patrick and I have been spending our lunch breaks sketching out what we wanted to do with Indie Dispatch. Our notebooks are filled with ideas, and our task management board is filling up. Then at around 4PM on Tuesday one of my co-workers casually asked &#8220;hey Steve, why did you take down the Pixels for Breakfast YouTube channel?&#8221; and my heart started pounding. With no warning, and no reasoning why, 8 years of content is just gone. No way to be recovered, and like an idiot I don&#8217;t have backups of the content. The countless reviews and live streams I don&#8217;t care about so much, but interviews with Greg Kasavin, Chet Faliszek, Xalavier Nelson Jr, Thomas Hegarty, and my video essays - that stuff hurts a lot.</p><p>We will be kicking off a new YouTube account for Indie Dispatch, but this whole experience has really fueled my long-running desire to de-Google and start using a lot more open software. We just launched <a href="http://forum.pixelsforbreakfast.net/">forums</a> like it&#8217;s 2001 to get off of Discord, and I will be investigating the viability of using PeerTube for video content in the future, if for no reason but having some redundancy.</p><p>I wrote a thing on my <a href="https://oatsandcurry.pika.page/posts/google-deleted-my-youtube-account-and-i-dont-know-what-happens-next">personal blog</a> about how I felt about all of this happening if you care. But yeah, a big blow that ultimately led us to launching this new site a lot earlier than we anticipated. But hey, I am choosing to look at that as a positive.</p><h2><strong>That&#8217;s a wrap!</strong></h2><p>Thanks so much for reading, and please tell some friends to subscribe! We&#8217;re trying to raise some money for server hosting and to get some more indie games to start making some video content, so if you have a dollar to spare, considering <a href="http://ko-fi.com/pixelsforbreakfast">buying us a coffee</a>. Got something that we should be playing? Let us know on the forums or shoot us an email below - we do read them!</p><p>See you next week - <em><strong>Steve</strong></em></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p></p>]]></content:encoded></item><item><title><![CDATA[The moon is missing, a plague is on the loose, and murders swamp Hollywood]]></title><description><![CDATA[The best indies you should be playing this weekend]]></description><link>https://pixelsforbreakfast.substack.com/p/the-moon-is-missing-a-plague-is-on</link><guid isPermaLink="false">https://pixelsforbreakfast.substack.com/p/the-moon-is-missing-a-plague-is-on</guid><dc:creator><![CDATA[Pixels for Breakfast]]></dc:creator><pubDate>Fri, 16 Jan 2026 04:43:22 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/734f84c7-ce02-4a2f-b772-5e750dd15dc9_1920x1080.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hello everyone and welcome to the first Indie Dispatch of the year. The tail end of last year was pretty hectic. Many of you know that I am currently working on an upcoming video game called <a href="https://store.steampowered.com/app/3334760/Awaysis/">AWAYSIS</a>, and leading into the holiday season we were very busy locking down our beta build for submission to platform holders. That meant a lot of late nights, and I found that trying to keep the dispatch&#8217;s at the quality I wanted meant I would need to give up all of my limited free time, which meant I didn&#8217;t actually get to play anything.</p><div id="youtube2-3ehwXIlIl48" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;3ehwXIlIl48&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/3ehwXIlIl48?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>So I hoarded that time. I spent most of it playing Demonschool. I think you should probably go play Demonschool. That game is rad. But I also managed to spend some time with ARC Raiders, Void Crew, and I revisited Sam &amp; Max Save the World for the first time since it released, which was honestly such a great time.</p><p>But enough about me. Let&#8217;s take a look at what you should be playing this weekend.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><h1>What came out this week?</h1><div id="youtube2-TuchkAMtjcE" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;TuchkAMtjcE&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/TuchkAMtjcE?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Pathologic 3</h2><p><strong>Developer:</strong> Ice-Pick Lodge<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/3199650/Pathologic_3/">Store page</a></p><p>Kicking the dispatch off this week is a hardcore plague doctor immersive sim in Pathologic 3. A mysterious plague has started to spread in the town, and as the leading doctor you have just 12 days to stem the spread, and deal with the repercussions of your choices.</p><p>You will need to wander the town, assess the sick, and work out who is telling the truth and who is trying to hide their symptoms. You&#8217;ll be making difficult decisions at every turn, as you try to keep it all together while maintining your sanity.</p><p>Pathologic has always been one of those cult janky narrative stews that I&#8217;ve always wanted to jump into. I guess now could be the perfect time.</p><div id="youtube2-q2YIBFV6W00" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;q2YIBFV6W00&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/q2YIBFV6W00?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>CASSETTE BOY</h2><p><strong>Developer:</strong> Wonderland Kazakiri inc.<br><strong>Steam rating:</strong> N/A<br><a href="https://store.steampowered.com/app/2334330/CASSETTE_BOY/">Store page</a></p><p>CASSETTE BOY asks a pretty poignant question - does the moon cease to exist when I&#8217;m not looking? This isometric puzzle RPG has you exploring a Game Boy-esque green tinted world searching for the missing moon. The gimmick here is that you needd to rotate the world to change your perspective, and find hidden paths and items that will lead you down a winding path of adventure.</p><p>I had spotted CASSETTE BOY at BitSummit, where it took out the Grand Jury prize, so I am very excited to finally go hands on with it. The soundtrack sound perfectly cozy, and it gives me slight Fez vibes, which reminds me of a much simpler and enjoyable time.</p><div id="youtube2-WpEAiQ5BCqE" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;WpEAiQ5BCqE&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/WpEAiQ5BCqE?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Big Hops</h2><p><strong>Developer:</strong> Luckshot Games<br><strong>Steam rating:</strong> Very Positive<br>Store page</p><p>If you like jumping and swinging on stuff, Big Hops is a rad new 3D Platformer where you play as an adorable frog who just wants to go back home and see his family. Unfortunately they have been kidnapped by a trickster spirit who needs the young frog&#8217;s abilities to complete an important mission.</p><p>BIG HOPS is all about movement options for the player. There&#8217;s free climbing, tongue-swinging, belly slides, rail grinds, rolling, diving, crouch jumping. They say they are heavily inspired by Mario, Sonic Adventure, Breath of the Wild, and after watching the trailer I can definitely see those points of inspiration.</p><p>There are three worlds to explore, each with a self-contained story, and a fun cast of characters to hang out with. BIG HOPS looks to be a fantastic time, and after a lengthy six years of development, it really looks like Luckshot Games has put their heat and soul in this one.</p><div id="youtube2-8lwQCiGN2-4" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;8lwQCiGN2-4&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/8lwQCiGN2-4?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Confidential Killings</h2><p><strong>Developer:</strong> BRANE, Lorenzo Boni<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/2797960/Confidential_Killings__A_Detective_Game/">Store page</a></p><p>I spotted this one while browsing the <a href="https://store.steampowered.com/category/detective">Steam Detective Fest </a>the other night, and it immediately clicked for me. Set in Hollywood, Confidential Killings throws you into a series of shocking murders that need to be solved. In the same vein as Curse of the Golden Idol, you will be sorting through evidence, case files, diagrams, and locking down a list of words that can be used to solve the case.</p><p>While Golden Idol is more a supernatural theme around a cult, Confidential Killings is going for that gritty 80&#8217;s vibe, delivered via some heavily inked comic-style panels that fit the vibes well.</p><p>I was going to pick up L.A Noire, but I might go with this one instead.</p><div id="youtube2-UWtGl_H5Tao" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;UWtGl_H5Tao&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/UWtGl_H5Tao?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>One Turn Kill</h2><p><strong>Developer:</strong> DenDen<br><strong>Steam rating:</strong> N/A<br><a href="https://store.steampowered.com/app/3151270/One_Turn_Kill/">Store page</a></p><p>Another game I spotted at events here in Japan, One Turn Kill has just released and it seems to be pretty interesting. A PvE card game where you engage in high speed battles, so fast in fact that you only have one turn to defeat your foes.</p><p>That means that OTK is all about deck control. You need to ensure that you build a deck that is going to give you the mobility and attacks you need, and it all needs to work within the 20 card deck limit.</p><p>What really interests me about this one is the short battles. I wonder how long a run is, because that is my biggest problem with Slay the Spire or Fights in Tight Spaces these days now I have a kid running around - a run takes a significant chunk of time. If this is a quick fire version of those games, I would be sold.</p><p>It took out an award at the Tokyo Indie Game Summit last year, so I will be checking this one out regardless.</p><p>That&#8217;s a wrap this week. Thanks so much for reading. As always, if you like this post please share it with a friend, or on social media if you use it. If you really want to support us, <a href="https://ko-fi.com/pixelsforbreakfast">buy us a coffee</a> to help purchase some indie games and pay our server hosting. And if we missed something that we should be playing, let us know in the comments.</p><p>See you next week!</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p></p>]]></content:encoded></item><item><title><![CDATA[LAN Mysteries, Arctic survival, and Flicking Heroes]]></title><description><![CDATA[The best indies you should check out this week]]></description><link>https://pixelsforbreakfast.substack.com/p/lan-mysteries-arctic-survival-and</link><guid isPermaLink="false">https://pixelsforbreakfast.substack.com/p/lan-mysteries-arctic-survival-and</guid><dc:creator><![CDATA[Pixels for Breakfast]]></dc:creator><pubDate>Fri, 19 Sep 2025 04:55:10 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/f50ad79f-44ee-4de3-9f95-88fbc3c3f762_860x430.webp" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hello everyone, and welcome to another dispatch! There was a <a href="https://www.youtube.com/live/tWIEv_aksvo?si=j-OODRyMnjQikNz0">big Nintendo Direct</a> last week where we learned that there are not many Nintendo Switch 2 games coming out this year, and that Mario Galaxy will get it&#8217;s second re-release this decade alongside Mario Galaxy 2 this time. No news on whether this will be a limited release like the baffling Mario 3D All-Stars, but I would not put it past the big N to pull some wild shit like that.</p><p>Rather than lament on the fact that I have yet to play a Metroid Prime game, I instead continued to dive into my recent &#8220;understanding&#8221; of the Search Action genre. I managed to devour Hollow Knight entirely, and instead of moving onto something more relaxing, I decided to give 2019&#8217;s Catholic Guilt Simulator, Balsphemous a go.</p><div id="youtube2-T3SxYMu5qGY" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;T3SxYMu5qGY&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/T3SxYMu5qGY?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>I thought Hollow Knight was a fun, sometimes a little challenging, memorable game that kept me focused but was easy enough to deal with. Blasphemous absolutely KICKED MY ASS at every turn. Often described as &#8220;2D Dark Souls&#8221;, this Search Action game centred around the Spanish Inquisition is horrendously brutal, both in theming and challenge, but I honestly could not put it down. I managed to finish it in just over a week, which for me is pretty unheard of these days, and while I definitely feel a little battered and bruised, crushing that final boss was a high I will not forget any time soon.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p>But while I certainly enjoyed the flow of exploration and the challenge of Blasphemous&#8217; combat, what really kept me here was the theme. This is one of the darkest games I have ever played, really diving into the anguish and twisted views of a certain brand of catholicism that was born out of the Spanish Golden Age. There&#8217;s a really great piece about the art of the game and the age it was inspired by <a href="https://www.playthepast.org/?p=7842">on playthepast</a> that I recommend reading for those who may be interested. Now I have to add the sequel to my wishlist, but to be honest this has now just really inspired me to play INDIKA and Pentiment to keep this thread of dark religion going.</p><p>But enough about my weird obsessions, let&#8217;s take a look at what&#8217;s waiting for you this weekend.</p><h2>And what came out this week?</h2><div id="youtube2--q0plGoBP_E" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;-q0plGoBP_E&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/-q0plGoBP_E?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Flick Shot Rogues</h2><p><strong>Developer:</strong> Butter By The Fish<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/2427450/Flick_Shot_Rogues/">Store</a></p><p>Physicality is not something I associate with many games, especially those that are not wobbly physics based, but just one look at Flick Shot Rogues I can already <em>feel</em> the satisfying clunk of flicking a character into position to pull of amazing combos.</p><p>Flick Shot Rogues is a tactical Roguelike that has you chaining impressive combos on small battlefields by flicking your heroes into position. You will unlock new characters, items, talents, and even some curses on each run. When you die you&#8217;ll rack &#8216;em up and start again, this time more powerful than the last time.</p><p>To me, it really feels like an interactive homage to the tabletop game <a href="https://boardgamegeek.com/boardgame/169124/flick-em-up">Flick &#8216;em Up</a>! simply trading in the cowboy theme for a pirate theme, and with tonnes of exciting combos to uncover. Very excited to check this one out.</p><div id="youtube2-Ika059l4NMc" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;Ika059l4NMc&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/Ika059l4NMc?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Wobbly Life</h2><p><strong>Developer:</strong> RubberBandGames<br><strong>Steam rating:</strong> Overwhelmingly Positive<br><a href="https://store.steampowered.com/app/1211020/Wobbly_Life/">Store</a></p><p>After a successful Early Access period, the folks over at RubberBandGames have hit 1.0 on their sandbox physics open-world adventure, Wobbly Life. Supporting 1-4 players online or locally, this family-friendly sandbox is packed to the gills with secrets, toys, costumes, cars, and more.</p><p>Grandma has had enough! She decides to kick you out into the world, demanding that you get a job. Sounds a little boomerish to me, but that&#8217;s the premise as you squiggle around the bouncy world. What really appeals here is the online play, and with Steam Workshop support, this could be a great game for those of you with families looking for a weekend game for the next few months.</p><div id="youtube2-nnUtL2iGKGw" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;nnUtL2iGKGw&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/nnUtL2iGKGw?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>LAN Party Adventures</h2><p><strong>Developer:</strong> Pchujoy Games<br><strong>Steam rating:</strong> Positive<br><a href="https://store.steampowered.com/app/3566720/LAN_Party_Adventures/">Store</a></p><p>I am old, OK! I actually used to run my own LAN in my terrible country Australian town (<em>shout out to any TAN LANners out there!</em>) as an excuse to pull the nerds of the region together for what should have been an illegal amount of Red Bull, and a lot of Team Fortress 2 and Quake III. Immediately after seeing the beige screens in the trailer for LAN Party Adventures, I was sold.</p><p>Your friend has gone missing, but the LAN party awaits! You have to set things up, make sure all the computers have the right software installed and updated, and perhaps solve a mystery along the way. This one is only going to hit for a certain kind of reader (me for instance), but I really like the nostalgia on display here. Perhaps some of you will learn the joys of sorting out CAT5e cables and daisy chaining switches, while not tripping the circuit breakers too!</p><div id="youtube2-gngMR_bpFjs" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;gngMR_bpFjs&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/gngMR_bpFjs?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Arctic Awakening</h2><p><strong>Developer:</strong> GoldFire Studios<br><strong>Steam rating:</strong> Positive<br><a href="https://store.steampowered.com/app/1275550/Arctic_Awakening/">Store</a></p><p>Fans of Firewatch need to pay attention, because Arctic Awakening definitely has the same vibes, but set in the unforgiving Arctic circle. A narrative walking sim (I&#8217;ve always hated that term btw), your plane goes down in a snow storm leaving you stranded with a therapy drone. Before long you&#8217;ll be venturing out into the harsh conditions to find your co-pilot, and perhaps find some mysteries awaiting in the great white unknown.</p><p>The art direction is beautiful, and the vocal performances seem pretty solid here too. I am calling it now - this has SOMETHING to do with trauma. The therapy bot kinda gives that away, but it feels like it is taking a very different direction to where Firewatch went, so I am very excited to see this one unfold. They claim that there are big story moments that will effect the outcome of the narrative as a whole, so I am also interested to see how meaningful those moments are.</p><div id="youtube2-v7W_Xcrgyos" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;v7W_Xcrgyos&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/v7W_Xcrgyos?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Easy Delivery Co.</h2><p><strong>Developer:</strong> Sam C<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/3293010/Easy_Delivery_Co/">Store</a></p><p>DO YOU LIKE PS1-STYLE GAMES WITH CREEPY CHARACTERS THAT HAVE NOTHING GOING ON? That&#8217;s the sales pitch for Easy Delivery Co., a self-proclaimed &#8220;relaxing driving game with, with <em>definitely</em> no secrets.&#8221;</p><p>You drive around making deliveries in your cool polygonal white truck, earning a &#8220;living wage&#8221; while paying for overpriced gas and other items. You&#8217;ll also learn the town and meet with all the quirky inhabitants along the way, and may I once again remind you, there are DEFINITELY no secrets here.</p><p>This one looks like a vibe, one that I can definitely get with.</p><h1>That&#8217;s a wrap!</h1><p>Thanks for reading as always. If you enjoyed the newsletter, please share it with a friend. If you really enjoyed it, please consider dropping a few dollars in our <a href="https://www.ko-fi.com/pixelsforbreakfast?ref=pxls.jp">Ko-FI cup</a>.</p><p>See you next week with some new reviews, and another Indie Release Dispatch.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p></p>]]></content:encoded></item><item><title><![CDATA[Silksong, the depths of Hell, and some parkour]]></title><description><![CDATA[The best games you should be playing this weekend.]]></description><link>https://pixelsforbreakfast.substack.com/p/silksong-the-depths-of-hell-and-some</link><guid isPermaLink="false">https://pixelsforbreakfast.substack.com/p/silksong-the-depths-of-hell-and-some</guid><dc:creator><![CDATA[Pixels for Breakfast]]></dc:creator><pubDate>Fri, 05 Sep 2025 02:58:56 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/8a7fa428-1312-49d6-8e32-0d3f21594f01_1200x675.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hello folks! I must admit, I was pretty tempted to just fire off a newsletter this week that just had the Hollow Knight: Silksong trailer in it, because let&#8217;s face it - that is what 98% of the internet is talking about right now. It is still pretty wild to me that this small game from Adelaide has not only garnered an incredibly devoted fanbase that has broken into the mainstream, but that they have managed to bring <a href="https://www.videogameschronicle.com/news/hollow-knight-silksong-launch-hammers-steam-xbox-playstation-and-nintendo-stores/">Steam, Xbox, PSN, and the Nintendo eShop to a grinding halt</a> on their launch day. It&#8217;s so wonderful to see, and to celebrate the release this week, I decided to actually play the original Hollow Knight, a game that I have avoided since it&#8217;s 2017 release, despite also being curious as to what exactly caused such a rabid following.</p><p>I don&#8217;t like search action games. In fact, I can&#8217;t name a single Search Action game that I have enjoyed, let alone played to completion. In the continuing quest to broaden my gaming palette, I decided to really give Super Metroid a real go last year. I put in a few hours but I just could not connect in the way that so many people do. I hate backtracking in games. I also really hate being lost and not knowing where to go in real life, and I hate it doubly so in video games. Those two things are major pillars of the genre, so I guess my own anxieties are the reason why I can&#8217;t seem to gel with these types of games.</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!kxvu!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0a9f9471-5c36-404e-b350-a53f9df42ba9_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" 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srcset="https://substackcdn.com/image/fetch/$s_!kxvu!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0a9f9471-5c36-404e-b350-a53f9df42ba9_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!kxvu!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0a9f9471-5c36-404e-b350-a53f9df42ba9_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!kxvu!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0a9f9471-5c36-404e-b350-a53f9df42ba9_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!kxvu!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0a9f9471-5c36-404e-b350-a53f9df42ba9_1920x1080.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p></p><p>That was until Hollow Knight. 8 hours in after just beating the Mantis Lords, I can finally say I get it. I think the main reason is simply the fact that the game doesn&#8217;t present you with a functional map at first. You have to find the cartographer in the word to get your bearings, and then via your own exploration, you complete the map yourself. During those first 30 or so minutes when I had no map at all, I quickly learned to just let go, and fall down the endless maze of bug holes to explore the Forgotten Crossroads. By the time I had the map, I was no longer compelled to use it as a &#8220;where am I&#8221; tool, but rather a &#8220;where are there gaps?&#8221; tool as a propellent to fuel my need for exploration.</p><p>I am hooked. I understand why you folks love Hollow Knight now. Now I guess I am going to be jumping on that Silksong train when I roll credits on the original, and I may even branch out and try a few more of this elusive genre that everyone seems to hold near and dear to their hearts.</p><p>Anyways, enough about what I am playing. Let&#8217;s take a look at what you should be playing this week.</p><h2>And what came out this week?</h2><div id="youtube2-ART3C9zh5XE" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;ART3C9zh5XE&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/ART3C9zh5XE?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Hell Is Us</h2><p><strong>Developer:</strong> Rogue Factor<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/1620730/Hell_is_Us/">Store page</a></p><p>If you like the idea of exploring a world that has no quest markers, no compass, and no hand holding, then Hell is Us is definitely something you should be checking out. It is a third-person action game that definitely looks like it is taking inspiration from Dark Souls in terms of its combat, but it is this weird world where a calamity has happened, the dregs of humanity have entered a civil war, and weird supernatural beings have arisen who are impervious to modern weaponry. Honestly, it seems kinda cool.</p><p>I do think there is going to be some division on this one. I am sure some will REALLY love the exploration element, how the world really feels like something that you have stumbled across, rather than a linear experience. I am sure that others will absolutely dread the idea of being dropped in the thick of things with no clear direction. I would be in that camp, but perhaps my recent revelations playing Hollow Knight means I am ready for this challenge.</p><div id="youtube2-6XGeJwsUP9c" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;6XGeJwsUP9c&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/6XGeJwsUP9c?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Hollow Knight: Silksong</h2><p><strong>Developer:</strong> Team Cherry<br><strong>Steam rating:</strong> Overwhelmingly Positive<br><a href="https://store.steampowered.com/app/1030300/Hollow_Knight_Silksong/">Store page</a></p><p>The most wishlisted game on Steam has finally been released. Eight years after the launch of the original that grew into a fan favorite, the long memed Silksong has been unleashed on the world. Despite the hefty claims from the most diehard fans, it seems to be &#8220;more Hollow Knight&#8221;, but much more refined and filled to the brim with exciting things to uncover.</p><p>This time around you play as the lethal hunter Hornet, who has been captured and taken to the fallen kingdom of Pharloom. You will have an entirely new collection of combat options, including the ability to craft tools and traps, which sounds like it will really up the ante when it comes to the challenging combat that the series is known for. Not to mention there are more than 40 bosses for you to encounter throughout the adventure.</p><p>I am sure most of you are picking this one up. I am excited to be right there with you&#8230; when I finally finish the first game of course.</p><div id="youtube2-OgVh5V3WiCA" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;OgVh5V3WiCA&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/OgVh5V3WiCA?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Jotunnslayer: Hordes of Hel</h2><p><strong>Developer:</strong> Games Farm/ARTillery<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/2820820/Jotunnslayer_Hordes_of_Hel/">Store page</a></p><p>Look. I am not a big fan of &#8220;it&#8217;s like X game but it does THIS&#8221;. That happens a lot, and more often than not, it seems to be the minimal effort versions of these games that make a splash. Jotunnslayer: Hordes of Hel is like Vampire Survivors, but it is set in a Viking world, and it has an interesting set of roguelike mechanics.</p><p>Unlike the standard survivors formula, your runs will have quests and objectives to complete, and there&#8217;s a whole meta-progression element that will have you unlocking persistent buffs and upgrades that will allow you to get further next time. Make it far enough, you&#8217;ll even have to face down some rather brutal bosses in order to earn the divine blessings of the gods.</p><p>Not my kind of joint, but it does look very well made and has a pretty glowing set of Steam reviews. It had a bit of an Early Access period, and it&#8217;s v1.0 seems to be pretty strong.</p><div id="youtube2-DkLgBLBUD3U" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;DkLgBLBUD3U&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/DkLgBLBUD3U?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>JETRUNNER</h2><p><strong>Developer:</strong> Riddlebit Software<br><strong>Steam rating:</strong> Positive<br><a href="https://store.steampowered.com/app/2865670/JETRUNNER/">Store page</a></p><p>The Steam description of this one made me take a second look. &#8220;Trackmania meets Titanfall&#8221;. That is the dream that JETRUNNER is selling, and I am here ready for it.</p><p>JETRUNNER serves up 60+ unique arenas for you to jump, slide, wall run, and grapple hook through to be the best that ever ran. There&#8217;s a campaign mode, but the real exciting part for me would be the challenge mode, and chasing your friends on the leaderboard.</p><p>This one is probably for those sickos out there who played Neon White for months on end, holding me back as I struggled to keep up with them.</p><div id="youtube2-4Iyzi35wOcI" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;4Iyzi35wOcI&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/4Iyzi35wOcI?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Mortal Sin</h2><p><strong>Developer:</strong> Nikola Todorovic<br><strong>Steam rating:</strong> Overwhelmingly Positive<br><a href="https://store.steampowered.com/app/1494810/Mortal_Sin/">Store page</a></p><p>Mortal Sin is a boomer looter? OK. I don&#8217;t have a good term. But it&#8217;s chasing that dragon that the boomer shooters have been pulling off successfully, but this time in a fantasy melee combat, laced with plenty of gore. It&#8217;s all about chaining your slashes and kicks to set up gib-tastic finishers.</p><p>There are over a dozen classes, each with their own unique weapons and abilities, and a fully procedural world filled with enemies that react and try to counter your furious violent sprees. This is a solo dev project that has been getting a lot of good press during it&#8217;s Early Access period, and has finally hit that coveted 1.0</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!T2LF!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2577780f-6aff-4991-9fec-d27379a991b8_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!T2LF!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2577780f-6aff-4991-9fec-d27379a991b8_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!T2LF!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2577780f-6aff-4991-9fec-d27379a991b8_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!T2LF!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2577780f-6aff-4991-9fec-d27379a991b8_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!T2LF!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2577780f-6aff-4991-9fec-d27379a991b8_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!T2LF!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2577780f-6aff-4991-9fec-d27379a991b8_1920x1080.jpeg" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/2577780f-6aff-4991-9fec-d27379a991b8_1920x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:262663,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://pixelsforbreakfast.substack.com/i/172843326?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2577780f-6aff-4991-9fec-d27379a991b8_1920x1080.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!T2LF!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2577780f-6aff-4991-9fec-d27379a991b8_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!T2LF!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2577780f-6aff-4991-9fec-d27379a991b8_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!T2LF!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2577780f-6aff-4991-9fec-d27379a991b8_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!T2LF!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F2577780f-6aff-4991-9fec-d27379a991b8_1920x1080.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p></p><h2>Oh, did you see our Dice Gambit review?</h2><p>The extremely talented hosomeowa spent some time with Dice Gambit a few weeks ago, and was really happy with the glittering style of the tactical dice roller.</p><p>One of the biggest compliments I can pay a video game these days is that it&#8217;s coherent. It looks and moves as a whole, not like a pin-the-tail-on-the-donkey come to life. Nothing about <em>Gambit</em>&#8217;s choices feels tacked-on or random. Everything coheres. And it was probably the highlight of my BitSummit, even if I didn't get to trap any souls.</p><p>Please go ahead and read the <a href="https://www.pxls.jp/dice-gambit-review-deep-systems-and-glittering-style/">full review here</a>.</p><h2>That&#8217;s a wrap!</h2><p>Thanks for reading as always. If you enjoyed the newsletter, please share it with a friend. If you really enjoyed it, please consider dropping a few dollars in our <a href="https://www.ko-fi.com/pixelsforbreakfast">Ko-FI cup</a>.</p><p>See you next week with some new reviews, and another Indie Release Dispatch.</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Herding creatures, surfing deserts, and surviving curses with friends]]></title><description><![CDATA[The best indie games you should be playing this weekend]]></description><link>https://pixelsforbreakfast.substack.com/p/herding-creatures-surfing-deserts</link><guid isPermaLink="false">https://pixelsforbreakfast.substack.com/p/herding-creatures-surfing-deserts</guid><dc:creator><![CDATA[Pixels for Breakfast]]></dc:creator><pubDate>Sat, 23 Aug 2025 05:28:00 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/2cac4d40-c5be-453c-bf86-3c655f0fd1c8_860x484.webp" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hello friend, and welcome to another Indie Release Dispatch. The church of Silksong let out a collective sigh of relief this week as the long awaited Silksong was shown and confirmed for release this year during Opening Night Live at Gamescom. Now the internet will be surely flooded with hot takes claiming that it has not met the impossible weight of expectation, but I&#8217;m sure that it&#8217;s more Hollow Knight, and that&#8217;s more than fine. I probably should give it another go at some point.</p><div id="youtube2-2GiHlkE2z8g" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;2GiHlkE2z8g&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/2GiHlkE2z8g?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>This week my limited game time has been spent with The Drifter - a really interesting and modern take on the LucasArts brand of point-and-click adventure schtick. The dynamic menus for for using, combining, and crafting items proves that the genre still has room for innovation. But the deeply personal exploration of family, relationships, and grief - that&#8217;s the good shit that I crave. OH! And there&#8217;s some wild sci-fi future stuff going on too that&#8217;s super rad. I&#8217;ll write something up soon once I see where it takes me.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p>And now let&#8217;s see what you should be looking at this weekend.</p><h2>What came out this week?</h2><div id="youtube2-i6qq3NVW-Fc" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;i6qq3NVW-Fc&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/i6qq3NVW-Fc?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Herdling</h2><p><strong>Developer:</strong> Okomotive<br><strong>Steam rating:</strong> Positive<br><a href="http://store.steampowered.com/app/3047750/Herdling/?ref=pxls.jp">Store page</a></p><p>If you ever dream about escaping city life and just living in the hills herding beautiful creatures to pass your days, then Herdling is a way to try the lifestyle before you commit. Created by the folks behind the FAR series, Herdling will set you out on an alpine adventure with a herd of delightful beasts. Your job is to guide them to the summit, deal with the obstacles that litter the winding mountain paths, and perhaps unravel a mystery or two along the way.</p><p>The trailer has big &#8220;this game will make you cry energy&#8221;, and the fact that one of the marketing beats is &#8220;An emotional, wordless tale of trust, survival, and companionship during a great crossing through a fallen world&#8221;, I bet you&#8217;ll be reaching for the tissues by the time the credits roll.</p><p>The big draw here is that Panic are the publisher. These folks have a knack for finding truly interesting games. Seriously, it is criminal that you (YES, YOU READING THIS!) have <a href="https://store.steampowered.com/app/2366970/Arco/?ref=pxls.jp">not played Arco yet</a>. Go check that out, and grab Herdling while you&#8217;re at it.</p><div id="youtube2-i4It2znTQqY" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;i4It2znTQqY&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/i4It2znTQqY?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Sword of the Sea</h2><p><strong>Developer:</strong> Giant Squid<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/2453160/Sword_of_the_Sea/?ref=pxls.jp">Store page</a></p><p>The movement wizards over at Giant Squid are back with another Journey-like in Sword of the Sea, a culmination of everything the studio has learned since ABZ&#219;, and The Pathless. Billed as an atmospheric surfing adventure, you will be surfing across the sands and waters to restore a lost ocean. Sounds like a pretty epic time.</p><p>The world is constantly flowing with pulsating waves. When I say that I&#8217;m not talking just about the water areas, the sand dunes also ripple which creates this sensory overload of constant flow state. Paired with the chilling soundtrack from Austin Wintory, it&#8217;s easy to see that this will be more of what Giant Squid are known for, but it feels like there are some mechanically interesting additions to the flow state this time around.</p><p>Oh, and it looks absolutely gorgeous.</p><div id="youtube2-6axCu4g53Uo" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;6axCu4g53Uo&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/6axCu4g53Uo?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>OFF</h2><p><strong>Developer:</strong> Mortis Ghost<br><strong>Steam rating:</strong> Overhwhelminly Positive<br><a href="https://store.steampowered.com/app/3339880/OFF/?ref=pxls.jp">Store page</a></p><p>I like to consider myself pretty clued into the history of gaming, especially from the early 00&#8217;s era as that is when I started writing professionally. So when I saw that &#8220;One of the most influential RPGs of the last 20 years is finally coming to Steam.&#8221; and had no idea WTF it was, I was immediately intrigued.</p><p>OFF is a quirky classically-inspired RPG that was originally released in 2008, entirely in French. It wasn&#8217;t until 2011 that it received an officially sanctioned fan translation, and in 2013 it was the sixth most reblogged game on Tumblr. Yeah, that tumblr.</p><p>The Player controls The Batter, a man in a baseball uniform who has been sent on a mission to purify the world. You make your way through four bizarre world zones, smacking spectres and other meanies in the face with your bat, and some other very strange things. Think Earthbound or Undertale. I think we are playing in that space.</p><p>This remaster is a collaboration between the creators and Fangamer to bring an updated version of the game to modern platforms. So if you want to play a cult classic that you probably haven&#8217;t heard of, this one has a lot of devoted fans.</p><div id="youtube2-HB3URY5DHcs" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;HB3URY5DHcs&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/HB3URY5DHcs?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Stick It to the Stickman (Early Access)</h2><p><strong>Developer:</strong> Free Lives<br><strong>Steam rating:</strong> Overwhelmingly Positive<br><a href="https://store.steampowered.com/app/2085540/Stick_It_to_the_Stickman/?ref=pxls.jp">Store page</a></p><p>Those folks over at Free Lives are back at it again after last year&#8217;s <a href="https://store.steampowered.com/app/1978590/Anger_Foot/?ref=pxls.jp">Anger Foot</a> with Stick It to the Stickman, a physic-based brawler where you rise up the corporate ladder of bad assery to become the boss. What does the company do? They do the thing. Can you do the thing? Is the thing kicking red stickmen in the face? It sure seems that way. And it seems like so much fun.</p><p>Free Lives have an incredible track record. Broforce, Terra Nil, the aforementioned Anger Foot. With plenty of room for new additions in Early Access, this one is definitely calling for my wallet this week.</p><div id="youtube2-J6t9SO7xeAE" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;J6t9SO7xeAE&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/J6t9SO7xeAE?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Whisper Mountain Outbreak (Early Access)</h2><p><strong>Developer:</strong> Toge Productions<br><strong>Steam rating:</strong> Mostly Positive<br><a href="https://store.steampowered.com/app/1953230/Whisper_Mountain_Outbreak/?ref=pxls.jp">Store page</a></p><p>Technically this came out last week, but I haven&#8217;t seen many people talking about it and it&#8217;s SO MY JAM that I needed to share it. Whisper Mountain Outbreak is a co-op survival horror where you work with up to three friends to collect clues, explore the various locales, and find a way to escape and survive the horrofic curse unleashed upon the Mountain.</p><p>Featuring proximity voice chat, there seems to be a lot of teamwork required to survive, and while there is the room for goofiness, I am very into the idea of a heavily cooperative experience to ramp up the tension as opposed to the &#8220;friend slop&#8221; that we see in this genre often. It looks like Project Zomboid and Resident Evil mashed together with some escape room elements, and that sounds like a delightfully fun time with some friends.</p><p>There are six classes with randomized traits at the start of each run, and being in Early Access I bet there will be a suite of new things to explore with every update.</p><h2>And that&#8217;s a wrap</h2><p>Thanks for reading as always. If you enjoyed the newsletter, please share it with a friend. If you really enjoyed it, please consider dropping a few dollars in our <a href="https://www.ko-fi.com/pixelsforbreakfast?ref=pxls.jp">Ko-FI cup</a>.</p><p>See you next week with some new reviews, and another Indie Release Dispatch.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p>]]></content:encoded></item><item><title><![CDATA[Dice inquisition, Brinepunk, and family friendly cleanup]]></title><description><![CDATA[The best games ready for you this weekend]]></description><link>https://pixelsforbreakfast.substack.com/p/dice-inquisition-brinepunk-and-family</link><guid isPermaLink="false">https://pixelsforbreakfast.substack.com/p/dice-inquisition-brinepunk-and-family</guid><dc:creator><![CDATA[Pixels for Breakfast]]></dc:creator><pubDate>Fri, 15 Aug 2025 23:53:39 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!y2Ph!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a191707-4f75-419e-8128-83fff2805a2a_1500x1000.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hello everyone! The past two weeks have been filled with games actually. I&#8217;ve touched a lot of stuff briefly. Donkey Kong Bananza? A lot of fun! The Drifter? A surprising take on the adventure genre from a studio that I love. Wildgate? A super fun extraction shooter that has a lot of promise.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!y2Ph!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a191707-4f75-419e-8128-83fff2805a2a_1500x1000.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!y2Ph!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a191707-4f75-419e-8128-83fff2805a2a_1500x1000.jpeg 424w, https://substackcdn.com/image/fetch/$s_!y2Ph!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a191707-4f75-419e-8128-83fff2805a2a_1500x1000.jpeg 848w, https://substackcdn.com/image/fetch/$s_!y2Ph!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a191707-4f75-419e-8128-83fff2805a2a_1500x1000.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!y2Ph!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a191707-4f75-419e-8128-83fff2805a2a_1500x1000.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!y2Ph!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a191707-4f75-419e-8128-83fff2805a2a_1500x1000.jpeg" width="1456" height="971" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/6a191707-4f75-419e-8128-83fff2805a2a_1500x1000.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:971,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:222854,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://pixelsforbreakfast.substack.com/i/171096229?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a191707-4f75-419e-8128-83fff2805a2a_1500x1000.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!y2Ph!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a191707-4f75-419e-8128-83fff2805a2a_1500x1000.jpeg 424w, https://substackcdn.com/image/fetch/$s_!y2Ph!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a191707-4f75-419e-8128-83fff2805a2a_1500x1000.jpeg 848w, https://substackcdn.com/image/fetch/$s_!y2Ph!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a191707-4f75-419e-8128-83fff2805a2a_1500x1000.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!y2Ph!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6a191707-4f75-419e-8128-83fff2805a2a_1500x1000.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p></p><p>But the main thing that has dominated my brain space is this competitive tabletop game called Pagan: Fate of Roanoke. This 1v1 game set in the 1800s pits a deadly Witch who is spreading secrets and deception across a town, and a Witch Hunter, who is desperately trying to gather evidence, determine the Witch&#8217;s identity, and eliminate them before they can complete the dark ritual. What unfolds across an hour is a very hectic game of cat and mouse, misinformation, and deathly decisions. It&#8217;s SUPER fun. I can&#8217;t stop thinking about it. Maybe I should start writing about board games again here. Who knows?</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p>But you aren&#8217;t here for board games, so let&#8217;s take a look at what you should be playing.</p><h2>And What Came Out This Week?</h2><div id="youtube2-b-YwEIXCWDQ" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;b-YwEIXCWDQ&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/b-YwEIXCWDQ?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Inkshade</h2><p><strong>Developer:</strong> Studio Vezelle<br><strong>Steam rating:</strong> Positive<br><a href="https://store.steampowered.com/app/3141310/Inkshade/">Store page</a></p><p>Playing right into my recent tabletop binge, Inkshade is a deeply mysterious turn-based tactical board game where you play against an otherworldly GM. All the pieces are carved out of wood, and the movement looks so visceral, it really is trying to capture the feeling of sitting at a chess board, but with a lot more Eldritch tentacle shit going on.</p><p>Inkshade has some roguelite elements going on. You will unlock new pieces during your run, and while the board state and challenges may change, the tactics and strategies that you learn along the way will prepare you for what comes next.</p><p>I love the concept, it leaves me filled with intrigue. But DAMN is this trailer dark, and the screenshots are too. I feel like it might cause some severe eye strain, but I am ready to give it a go regardless.</p><div id="youtube2-b6mxtTZhfxw" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;b6mxtTZhfxw&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/b6mxtTZhfxw?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Dice Gambit</h2><p><strong>Developer</strong>: Chromatic Ink<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/1812860/Dice_Gambit/">Store page</a></p><p>Tabletop and tactics fans get a treat this week with Dice Gambit, a dice-rolling RPG tactics game that has a smidge of visual novel in there to drop a well rounded experience. Your noble family is deep in debt, and it is up to you to complete quests for your rivals, grow your relationships, and manage your family bloodline to creator unlikely alliances, and powerful heirs that expand your skills as you fight to rid the city of the evil chromatic monsters.</p><p>It seems like Dice Gambit has a lot to dive into, especially with the family management aspects. You will be upgrading your skills with over 200 to unlock, mashing together passives and stats to create an everlasting legacy. Honestly, on paper it actually seems a little overwhelming, but the trailer has a vibe that is really welcoming and I love the idea so much that I hope that the onboarding is strong enough to carry a smooth brain fool like me through.</p><p>I never thought we&#8217;d see a spiritual successor to Double Fine&#8217;s generational-spanning tactics game Massive Chalice, but the folks over at Chromatic Ink have somehow delivered a very specific mash-up of interests that somehow feel precisely tailored to my needs. I love throwing a handful of dice and just seeing what happens. I feel like for some tactics fans the RNG might be a little frustrating, but this is so up my alley.</p><div id="youtube2-A4RQexXX1rc" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;A4RQexXX1rc&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/A4RQexXX1rc?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>The Scouring (Early Access)</h2><p><strong>Developer:</strong> Orc Group<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/3338950/The_Scouring/">Store page</a></p><p>If you are craving some classic Blizzard-inspired RTS action, you might want to check out The Scouring from Orc Group this weekend. This classic strategy game pits Orcs and Humans against one another in a classic battle of dominance, but The Scouring has a few interesting takes on that well-worn formula. For one, it is very focused on Steam Workshop for mods for new maps and game modes. It also features competitive multiplayer for up to 8 players, with dynamic action that will demand you adjust your play style as the situation demands it.</p><p>But the really interesting thing here, at least for me is Hero Mode. This is a separate game mode where you play as a hero unit with crazy skills as you dungeon dive, collect items, and issue commands to your army from the front lines. The RTS is happening around you, and you get to be the main character. That sounds pretty interesting to me, a fairly new RTS player, so I&#8217;m definitely excited to check it out.</p><p>Early Access means that things are a little rough around the edges, but the developers have dropped a pretty concise roadmap that doesn&#8217;t seem too crazy to complete. Big shout out to the folks over at <a href="https://www.patreon.com/nextlander">Nextlander</a> who mentioned this in their latest podcast. Otherwise this would have slipped by me this week.</p><div id="youtube2-6D46Ast_Q0c" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;6D46Ast_Q0c&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/6D46Ast_Q0c?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Monster Mop Up</h2><p><strong>Developer:</strong> Terahard Ltd<br><strong>Steam rating:</strong> Positive<br><a href="https://store.steampowered.com/app/2451310/Monster_Mop_Up/">Store page</a></p><p>Did you like <a href="https://store.steampowered.com/app/246900/Viscera_Cleanup_Detail/">Viscera Cleanup Detail</a>? Do you have kids now? Monster Mop Up is the family friendly version of that game, but with a lot of nice modern extras.</p><p>Your job as a Custodian is to rescue Ragamuffins from the Human world, then mop up the evidence so that their existence remains a secret. You will be rewarded for your hard work by unlocking new high tech gear to make cleaning easier, and new items to expand and decorate your home with between the missions.</p><p>With support for up to 6 players, Monster Mop Up genuinely looks like a fun zen-like experience for a group of family and friends.</p><div id="youtube2-_YeAjcv3GOg" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;_YeAjcv3GOg&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/_YeAjcv3GOg?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Abyssus</h2><p><strong>Developer:</strong> DoubleMoose Games<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/1721110/Abyssus/">Store page</a></p><p>I know, there sure are a lot of co-op Roguelite FPS releasing every week, but how could I refuse the world&#8217;s first Brinepunk game a spot on this week&#8217;s list?</p><p>Abyssus puts you into the boots of a Brinehunter, a warrior tasked with exploring the ruins of a sunken civilization and dealing with the horrors that await. All of this is in the name of finding Brine, a mystical resource that powers up your weapons, and other gadgets as you become an unstoppable force to be reckoned with.</p><p>There&#8217;s a lot of content to plow through in Abyssus, with over 64 handcrafted levels that are then procedurally generated to create unique runs every single time. I think it&#8217;s important that they want you to know that they were first handcrafted. It makes me feel like this one might feel more intentional than other games in the genre.</p><p>Sign me up. I am ready to enter the salty Brine.</p><h2>And that&#8217;s a wrap</h2><p>Thanks for reading! As always, if you enjoyed it please share it with a friend. If you have a spare dollar or two, it would mean a lot to throw it into our <a href="http://www.ko-fi.com/pixelsforbreakfast">Ko-fi cup</a>. I am currently working on a piece about Wildgate, a game that I love dearly, but if you try and read Reddit, is already dead on the vine and doesn&#8217;t have a future. Hopefully the piece turns out ok.</p><p>Did I miss a good game this weekend? Let me know in the comments so I can check it out!</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p></p>]]></content:encoded></item><item><title><![CDATA[Cycling with ghosts, malware attacks, and Overwatch in space]]></title><description><![CDATA[The coolest indie to spend time with this weekend]]></description><link>https://pixelsforbreakfast.substack.com/p/cycling-with-ghosts-malware-attacks</link><guid isPermaLink="false">https://pixelsforbreakfast.substack.com/p/cycling-with-ghosts-malware-attacks</guid><dc:creator><![CDATA[Pixels for Breakfast]]></dc:creator><pubDate>Fri, 25 Jul 2025 13:19:00 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/588de303-af54-4c03-ba16-9744f4cdde6a_1182x649.webp" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hello everyone! Once again, it has been a long while since I was able to find the time to do a dispatch. It kinda breaks my heart a little bit. Being a new dad and working a new job is really taking all of my free time, so by the time I get a few hours in the evening to get some things done, writing a blog post somehow falls to the bottom of the list. I really want to change that however, so I guess I can promise you all that I&#8217;m going to try?! That&#8217;s about the best I can do.</p><p>Life, as it does for us all, threw some interesting curveballs these past two months. The good news is that we finally announced the game that I am working on at 17-BIT during Summer Games Fest, and we showcased it at BitSummit last weekend here in Kyoto, so it&#8217;s been two months of long, sweaty nights, as the team banded together to showcase our game for the first time.</p><div id="youtube2-GzdHmHiWqhQ" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;GzdHmHiWqhQ&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/GzdHmHiWqhQ?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>AWAYSIS is a revolutionary, physics-fueled throwdown where you&#8217;ll jump, slide, and collide in a cooperative dungeon brawler with a competitive spirit. It features a full campaign for 1-4 players, with local and cross-platform online. Alongside that it also has a pretty neat PVP mode where you can beat up you pals in a variety of game modes and stages. It&#8217;s set for release early next year, and I am super excited for people to get some hands on with it later this year.</p><p>The bad news that hit us this month was that my wife was let go from her job unexpectedly while on maternity leave. A very cool development that makes me super excited that I took a pay cut to drop back into the historically stable games industry. So if you have ever considered dropping a tip into our <a href="http://ko-fi.com/pixelsforbreakfast?ref=pxls.jp">Ko-Fi cup</a>, now would be the time folks.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p>Anyways enough about me, let&#8217;s get to the games.</p><h2>And what came out this week?</h2><div id="youtube2-a7tfFCfsI2E" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;a7tfFCfsI2E&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/a7tfFCfsI2E?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Wheel World</h2><p><strong>Developer:</strong> Messhof<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/1497460/Wheel_World/?ref=pxls.jp">Store page</a></p><p>Nidhogg, Nidhogg 2, and Flywrench have long been absolute favourites of mine. Many a night have been gleefully spent yelling at screens while playing the intense and memorable action that Messhof have delivered time and time again. While those games are very visceral, providing deceptively simple base mechanics that have impossible skill ceilings to create fun, the studio&#8217;s new game looks like a wild departure that seems to create a cozy but competitive cycling game in Wheel World.</p><p>Now I am a cyclist myself, so I this hits me in a particular way. Cycling mixed up with strange visuals, a beating synth soundtrack, and from one of my favourite indie developers of all time? Of course I am on board here. But even if cycling isn&#8217;t your jam, Wheel World looks to have a bright and intriguing world to explore on two wheels, blending the looks of Sable with a little Risk of Rain 2 to create some strange goth punk aesthetic mixed with some Tour de France.</p><p>While racing is a big part of the game here, you are encouraged to roam around the open world to find magnificent vistas and hidden secrets, and unlock the legendary bike parts needed to perform The Great Shift ritual that will save the world.</p><p>I am very much looking forward pedalling this one whenever I get a chance.</p><div id="youtube2-c3yd6qi9FS0" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;c3yd6qi9FS0&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/c3yd6qi9FS0?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>s.p.l.i.t</h2><p><strong>Developer:</strong> Mike Klubnika<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/3684610/split/?ref=pxls.jp">Store page</a></p><p>A hacking game with terminals that use real commands? You folks know I worked on Hacknet right? I am basically obligated to cover this one.</p><p>s.p.l.i.t is a short narrative horror game that puts you in front of a screen as you try to cooridnate a malware attack with your IRC buddies. Featuring a fully diegetic UI interface, this looks incredibly neat and just the right level of spooky to make you question your actions if you start playing in a dark room.</p><p>The store page mentions several times that it is short, so it&#8217;s great to know that you can get it done in a weekend and have some fun.</p><div id="youtube2-tEPNMfui2Po" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;tEPNMfui2Po&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/tEPNMfui2Po?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Pile Up</h2><p><strong>Developer:</strong> Remoob<br><strong>Steam rating:</strong> Mostly Positive<br><a href="https://store.steampowered.com/app/2094910/Pile_Up/?ref=pxls.jp">Store page</a></p><p>Pile Up is a neat little city builder when you need to place and manage buildings on a small island to make beautiful and functional cities. The cool thing is you are often building upwards, which creates a fun verticality challenge as your cute bouncy cities really start to come to life. Think Dorf Romantik meets Against the Storm, with building synergies and placements that will keep your strategies changing as your city develops.</p><p>There is a surprising amount of production put into this game, which was put together by a team of highschoolers from Turkey, which is an incredible achievement. If you are looking for a chill strategic game to bring some calm this weekend, this is the one for sure.</p><div id="youtube2-CZXjQRcu2B8" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;CZXjQRcu2B8&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/CZXjQRcu2B8?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>The King Is Watching</h2><p><strong>Developer:</strong> Hypnohead<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/2753900/The_King_is_Watching/?ref=pxls.jp">Store page</a></p><p>The King is Watching is a roguelite kingdom builder with tower defence elements where players will need to decide how they manage their resources wisely to survive the threats to their court. Do you double down on resources to power your armies and Tesla towers? Do you train a stronger army to fend off your foes? And how will you adapt your strategies to handle the unpredictable challenges that await? Oh, heavy is the head and all that I guess&#8230;</p><p>It has a charming look and looks to have quite a bit of strategic depth. If I had a guess, I would think our boy Blue from Pixels for Breakfast would be interested in this one. He just finished up marathoning his way through OMD, and he does love a good tower defence. Maybe I can ask him to write a little something about this one. There&#8217;s a demo on the Steam page if you do want to check it out before you drop some cash on this one.</p><div id="youtube2-lDcX7Kf_gTg" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;lDcX7Kf_gTg&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/lDcX7Kf_gTg?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Wildgate</h2><p><strong>Developer:</strong> Moonshot Games<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/3504780/Wildgate/?ref=pxls.jp">Store page</a></p><p>What do you get when you start a new studio filled to the brim with ex-Blizzard developers under the stewardship of a publishing / developer house run that was founded by a former Blizzard co-founder? You get Wildgate, a competitive PvP shooter with fun characters, lots of colour, and a distinct whimsical vibe that feels very Overwatch-esque&#8230; in a good way.</p><p>The setup is that you and your crew of Prospectors are on your neat little space ship. Each round you arrive at The Reach, a procedrually-generated map that features traps, obstacles, and sweet loot for the taking. You&#8217;ll be fighting off other players while you&#8217;re at it, and the key is to actually board their ships while they are out looting and wreak havoc so that they don&#8217;t stand a chance.</p><p>Everyone is searching for The Artifact, and the first team to snatch it and get out through the Wildgate will reap the rewards. While it doesn&#8217;t say Extraction Shooter anywhere on the steam page, it sure sounds like an extraction shooter, just without the standard PvE elements. The reviews so far are glowing, and there doesn&#8217;t seem to be any kind of weird F2P stuff going on as it is a priced product, so high hopes that this one can maintain a player base and turn it into something fun and long-lasting.</p><h2>And that&#8217;s a wrap</h2><p>Thanks so much for reading. If you can, a tip in our <a href="http://ko-fi.com/pixelsforbreakfast?ref=pxls.jp">Ko-Fi cup</a> would go a long way at the moment. I&#8217;ll also happily put some of it towards Wheel Word and write up some words. Hell, who knows, maybe I could even swing a video review?</p><p>Thanks again, and if you can share the newsletter with a friend. It really does help!</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p></p>]]></content:encoded></item><item><title><![CDATA[Tactical Turtles, Duck Detectives, and Monsters on a Train]]></title><description><![CDATA[The best indies you should be playing this weekend]]></description><link>https://pixelsforbreakfast.substack.com/p/tactical-turtles-duck-detectives</link><guid isPermaLink="false">https://pixelsforbreakfast.substack.com/p/tactical-turtles-duck-detectives</guid><dc:creator><![CDATA[Pixels for Breakfast]]></dc:creator><pubDate>Fri, 23 May 2025 09:38:39 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/51b89a01-896b-4360-bfd2-317c2b9e92c3_1872x1053.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Wow. It's been a minute, huh? I grossly underestimated just how long it would take us to find out feet after the move from Tokyo to Shiga. An all-night drive across the country speaking to Blue on the phone about the downfall of the Final Fantasy series until 4AM while three moving trucks made a similar journey was an experience I would never forget. Then there was ramping up at my new job. Then there was a beta to deliver. Then there was a pretty big marketing project to lock down.</p><p>It's been a time folks. A good time. But a busy time.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!9CZR!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F11bc1275-114d-4d48-8e94-acd76de65606_400x300.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!9CZR!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F11bc1275-114d-4d48-8e94-acd76de65606_400x300.jpeg 424w, https://substackcdn.com/image/fetch/$s_!9CZR!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F11bc1275-114d-4d48-8e94-acd76de65606_400x300.jpeg 848w, https://substackcdn.com/image/fetch/$s_!9CZR!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F11bc1275-114d-4d48-8e94-acd76de65606_400x300.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!9CZR!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F11bc1275-114d-4d48-8e94-acd76de65606_400x300.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!9CZR!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F11bc1275-114d-4d48-8e94-acd76de65606_400x300.jpeg" width="400" height="300" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/11bc1275-114d-4d48-8e94-acd76de65606_400x300.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:300,&quot;width&quot;:400,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" title="" srcset="https://substackcdn.com/image/fetch/$s_!9CZR!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F11bc1275-114d-4d48-8e94-acd76de65606_400x300.jpeg 424w, https://substackcdn.com/image/fetch/$s_!9CZR!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F11bc1275-114d-4d48-8e94-acd76de65606_400x300.jpeg 848w, https://substackcdn.com/image/fetch/$s_!9CZR!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F11bc1275-114d-4d48-8e94-acd76de65606_400x300.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!9CZR!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F11bc1275-114d-4d48-8e94-acd76de65606_400x300.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>I am super stoked to announce that I am a producer at 17-BIT in Kyoto. It's super strange to me that I somehow ended up here. A lifetime ago I remember playing a lot of <a href="https://store.steampowered.com/app/228960/Skulls_of_the_Shogun/">Skulls of the Shogun</a> on my iPad working my very boring IT support job before I was working in the games industry. I loved that game, and it kept me company during many very boring service calls across rural Australia as I waited in public nursing offices to fix computers. Fast forward a few years after that, I was playing a lot of <a href="https://store.steampowered.com/app/300580/GALAKZ/">GALAK-Z</a> while on my lunch breaks at a then fledgling publisher Fellow Traveller, while we were working on our first games for release. I loved the movement and just good vibes of it, and at the time having a voice acted indie game was pretty rare.</p><p>I had no idea that the studio was based out here in Japan. A desperate share of my resume on Bluesky landed in the inbox of the studio heads here, and after some interviews they were gracious enough to give me a chance to join them as a producer on what is a much bigger project for the team. I am super excited to be back in games, but I am even more excited to be working with such a passionate and devoted team. I can't wait to share what we are working on when the embargoes are lifted.</p><p>But enough about me, let's take a look at the games.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><h2>And what came out this week?</h2><div id="youtube2-wmZ83UPl7ow" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;wmZ83UPl7ow&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/wmZ83UPl7ow?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Survive the Fall</h2><p><strong>Developer:</strong> Angry Bulls Studio<br><strong>Steam rating:</strong> Mostly Positive<br><a href="https://store.steampowered.com/app/1579340/Survive_the_Fall/">Store page</a></p><p>First up this week is Survive the Fall, an open-world action survival game that has you rebuilding society and managing your settlement while scavenging for loot. Unlike most other apocalyptic games, this one doesn't centre around a zombie apocalypse. Instead a meteor strike has brought civilization to a standstill, and after a period of struggle against unpredictable climate events, it's up to you to rebuild.</p><p>Scour the world for valuable loot, manage your growing settlement, and rebuild society as you see fit. Watch out for rival settlements, and wild animals, and other baddies who are trying to stand in your way.</p><p>Seems like a neat survival game that has some good themes. The Steam reviews are pretty positive on this one, so if Project Zomboid has finally run its course for you, you might want to check this one out next.</p><div id="youtube2-5ZcBzH9TmSg" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;5ZcBzH9TmSg&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/5ZcBzH9TmSg?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Duck Detective: The Ghost of Glamping</h2><p><strong>Developer:</strong> Happy Broccoli Games<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/2714620/Duck_Detective_The_Ghost_of_Glamping/">Store page</a></p><p>Despite being about a depressed and recently divorced duck, Duck Detective: The Ghost of Glamping looks like a mighty cozy detective game. Building on the success of Duck Detective: The Secret Salami, this 2-3 hour mystery will have you questioning suspects, finding clues, and putting everything together to "quack" the case. Get it...? Because he's a duck.</p><p>If games like Curse of the Golden Idol or Return to the Obra Dinn are a little too challenging for you, or you just want something light to pass a rainy day, this one should be at the top of your wishlist.</p><div id="youtube2-F-AjkZe3sUE" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;F-AjkZe3sUE&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/F-AjkZe3sUE?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Monster Train 2</h2><p><strong>Developer:</strong> Shiny Shoe<br><strong>Steam rating:</strong> Overwhelmingly Positive<br><a href="https://store.steampowered.com/app/2742830/Monster_Train_2/">Store page</a></p><p>Deckbuilders out there will be getting their tickets to board Monster Train 2 this weekend I am sure! The sequel to the highly lauded tactical card-based Roguelike has arrived, bringing with it all new game modes, new cards, enemy factions, new clans, and much more.</p><p>This time around powerful beings known as Titans have take control of Heaven. The demons and angels need to set aside their differences, creating new clans to take on these ultimate foes. Seems like a neat idea, and the gameplay of the original Monster Train was seriously addictive. This one is on Gamepass for those of you who subscribe, but if you're hankering for Slay the Spire 2 and just can't wait, this one will surely keep you entertained for quite some time.</p><div id="youtube2-lmn9VVrqkzg" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;lmn9VVrqkzg&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/lmn9VVrqkzg?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Worshippers of Cthulhu</h2><p><strong>Developer:</strong> Crazy Goat Games<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/2807150/Worshippers_of_Cthulhu/">Store page</a></p><p>If you are into city builders, you are FEASTING these days. Worshippers of Cthulhu is yet another twist on the genre, which has you building a cult township to garnish favour with the Old Ones, and to eventually cause the rise of the big ol' squiddy boi himself.</p><p>Build a city to harbour the cultists, and perform dark rituals to bring your gods to life. This one has some really, really dark themes on display, so it certainly won't be for everyone. But I can't resist a decent spin on the Cthulhu mythos,</p><div id="youtube2-saSwAHuNlQA" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;saSwAHuNlQA&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/saSwAHuNlQA?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Teenage Mutant Ninja Turtles: Tactical Takedown</h2><p><strong>Developer:</strong> Strange Scaffold<br><strong>Steam rating:</strong> N/A<br><a href="https://store.steampowered.com/app/3229100/Teenage_Mutant_Ninja_Turtles_Tactical_Takedown/">Store page</a></p><p>Strange Scaffold have made a name for themselves making small, weird, indie games. You know, cool shit, like <a href="https://store.steampowered.com/app/3011440/CLICKOLDING/?curator_clanid=41064705">Clickolding</a>, and <a href="https://store.steampowered.com/app/1876590/I_Am_Your_Beast/?curator_clanid=41064705">I Am Your Beast</a>. When they announced that their next joint was going to be a tactical take on my beloved Teenage Mutant Ninja Turtles, I was pretty shocked but also incredibly excited.</p><p>Adopting a tabletop board game aesthetic, this XCOMish take on the turtles has a tonne of interesting narrative crammed alongside some pretty nifty tactical gameplay. All backed by the quippy turtles, this is definitely my game of the week. Sure, it might not be an indie property, but this feels like a small and bespoke project from one of the more exciting indie teams out there at the moment, so it makes the cut.</p><h2>And that's a wrap.</h2><p>Thank you as always for reading. If you liked the newsletter, please share it with a friend. If you really liked it, consider dropping in a few dollars into the <a href="https://ko-fi.com/pixelsforbreakfast">Ko-Fi cup</a>. I will use that to pick up some indies and start writing a few features here and there.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><h2></h2>]]></content:encoded></item><item><title><![CDATA[Urban Myths, magical schools, and a pocket sized SRPG]]></title><description><![CDATA[Some great games you should be playing this weekend.]]></description><link>https://pixelsforbreakfast.substack.com/p/urban-myths-magical-schools-and-a</link><guid isPermaLink="false">https://pixelsforbreakfast.substack.com/p/urban-myths-magical-schools-and-a</guid><dc:creator><![CDATA[Pixels for Breakfast]]></dc:creator><pubDate>Fri, 14 Feb 2025 11:46:11 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/c7a5537b-35ed-47dd-8c8e-0c9c14f0ecc1_1920x1080.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Hello everyone, and welcome back to another weekly dispatch. I feel like a bit of a broken record, but this week I actually didn&#8217;t get much played. I <em><strong>can say</strong></em> that it was for good reason, because I am excited to announce that I have landed a production job back in game development! So now I am currently juggling the end of my current job, attending house inspections via Signal thanks to two of our dear friends, and readers of this newsletter, and dealing with the casual racism that comes with the territory when looking for housing as a foreigner here in Japan.</p><p>But hey, things are looking good. I think we found a place, and now we will begin the process of packing up our house and moving to Kyoto. Exciting times ahead!</p><p>Anyways, let&#8217;s look at what you should be playing this weekend while I have a long conversation with myself as I try to bring myself to throw away old tech that is taking up space before boxing up my life.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://pixelsforbreakfast.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://pixelsforbreakfast.substack.com/subscribe?"><span>Subscribe now</span></a></p><p></p><h2>And what came out this week?</h2><div id="youtube2-86oLDmQsl40" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;86oLDmQsl40&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/86oLDmQsl40?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Urban Myth Dissolution Center</h2><p><strong>Developer:</strong> Hakababunko<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/2089600/Urban_Myth_Dissolution_Center/">Store page</a></p><p>If you like occult mysteries and chunky pixel art, I definitely think that Urban Myth Dissolution Center is worth a look this week. Created by a small team in Japan, this blend of visual novel meets adventure game puts you in the role of Azami Fukurai, a researcher at The Urban Myth Dissolution Center. Your job is to solve cases surrounding a variety of curse relics, inter-dimensional anomalies, and haunted rental properties. There will be plenty of characters to speak to, and you will be scouring social media posts to find your next targets.</p><p>The art is really outstanding. This kinda reminds me of a <a href="https://store.steampowered.com/app/913740/WORLD_OF_HORROR/">WORLD OF HORROR</a>, but scoped out into a narrative rather than the tough-as-nails RPG that was unfolding there. It is also Steam Deck verified, so maybe I will play this whenever I have a spare moment or two.</p><div id="youtube2-FLdhqCBDRjI" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;FLdhqCBDRjI&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/FLdhqCBDRjI?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Mind Over Magic</h2><p><strong>Developer:</strong> Sparkypants<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/1270580/Mind_Over_Magic/">Store page</a></p><p>Colony sim enthusiasts will have a chance to build out a magic school this week, with the release of Mind Over Magic. You will need to build all the finest facilities for your students, keep your Mages inspired, and train them for combat in the dangeround Underschool that holds the key to liftting a terrible curse.</p><p>There looks to be quite a bit of meat on the bone here, as you will also be raising magical beasts alongside your students. If you dream of running your own Hogwarts someday, this one should very much be in your queue this weekend.</p><div id="youtube2-KtZu6v-h1MI" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;KtZu6v-h1MI&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/KtZu6v-h1MI?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Door Kickers 2: Task Force North</h2><p><strong>Developer:</strong> KillHouse Games<br><strong>Steam rating:</strong> Overwhelmingly Positive<br><a href="https://store.steampowered.com/app/1239080/Door_Kickers_2_Task_Force_North/">Store page</a></p><p>If you are a fan of dudes with beards and guns, but also impeccable planning and tactics, Door Kickers 2: Task Force North is finally here for you! The long awaited sequel to the hit tactical real-time-with-pause SWAT game brings with it a new coat of paint, and a whole suite of new features that will make sure this one has legs.</p><p>Some of those new and improved featurees include multiple squads to deploy. Instead of just a single SWAT team, missions will have you deploy as the U.S Army Rangers, or the CIA for instance, each with their own playstyle. There&#8217;s a random misison generator once you kick down the doors of the 90 or so main misisons available. Steam Workshop support and a robust level editor will no doubt birth some pretty horrifying scenarios. 4 player online co-op is here too, which actually sounds like a pretty good time.</p><p>I feel like you kinda already know if this is your jam. I remember the original Door Kickers being a brutal, but ultimately rewarding tactical treat. It looks like they have ramped it up for 11 for this sequel. I am less into the &#8220;oorah&#8221; games these days, but I still might pick this one up on the Steam Deck when I get a chance.</p><div id="youtube2-n2B1eJqkKNM" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;n2B1eJqkKNM&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/n2B1eJqkKNM?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>Astral Throne</h2><p><strong>Developer:</strong> Zero Sun Games<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/2560500/Astral_Throne/">Store page</a></p><p>Sticking with the tactics theme, Astral Throne looks to be a throwback SRPG that is cribbing from the older Fire Emblem games. Yet not content to just bring the Fire Emblem formula to the PC, Astral Throne adds some Roguelike elements that makes it feel like a &#8220;pocket-sized SRPG campaign every run&#8221; as you make your way across the randomized overworld map.</p><p>It&#8217;s not all random encounters through. There are handcrafted pockets of story as you uncover the mystery of the curse that has spread througout the land. You will be recruting party members and making the perfect squad to vanquish your foes as you try to make your way through it.</p><p>I love the aethetic here - not quite pixel-art, not as muddy as the PSX resurgence that we are seeing a lot of, but somewhere in the middle of those two things. The writing looks pretty interesting&#8230; I mean, someone shitting their pants in your trailer has to raise a few eyebrows.</p><p>Steam reviews are looking good. I&#8217;m throwing my Game of the Week post it note on this one.</p><div id="youtube2-TSM4uMtGdUo" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;TSM4uMtGdUo&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/TSM4uMtGdUo?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><h2>A Game About Digging A Hole</h2><p><strong>Developer:</strong> Cyberwave<br><strong>Steam rating:</strong> Very Positive<br><a href="https://store.steampowered.com/app/3244220/A_Game_About_Digging_A_Hole/">Store page</a></p><p>It&#8217;s a game about digging a hole in your backyard in order to get resources to sell, to dig a bigger hole, to get more resources, to sell, and eventually maybe discover a secret.</p><p>That&#8217;s it. You dig a hole. Apparently it&#8217;s kinda theraputic, and apparently it&#8217;s a pretty good time. The price is right, so if you are looking for a potentialy meditative experience to forget what is happening in the world, this could be what you are looking for.</p><h2>That&#8217;s a wrap</h2><p>Due to the aforementioned packing up to move across the country, I don&#8217;t have anything cool to share this week. But hey, you should go watch Pixel for Breakfast contributor <a href="https://www.twitch.tv/smallvorthos">Blue&#8217;s stream</a>. It&#8217;s a good time as he plays whatever obsession is on his mind.</p><p>If you enjoy the newsletter, please share it with a friend. We have seen quite a bit of growth lately on <a href="https://pixelsforbreakfast.substack.com/">Substack</a> recently, so that to all the readers there who are sharing the good word. If you are interested in reading more than just the weekly dispatch, our <a href="https://www.pxls.jp/">website also has a signup</a> for a newsletter. The difference is that newsletter will include our conversation series, and reviews as they go live.</p><p>If you REALLY enjoy the newsletter, consider dropping a few dollars in <a href="https://www.ko-fi.com/pixelsforbreakfast">our Ko-Fi cup</a> to help pay for new indie games, and our server costs. And finally, come hang out with us on <a href="https://discord.gg/kBN3N2BZEs">Discord</a>. We just wrapped up our first Game Club, and I think after I move we can spin up another one for some fun times.</p><p>See you all next week!</p>]]></content:encoded></item></channel></rss>